EGX 2019: Pacer gameplay & developer interview - Team VVV

Interviews EGX 2019: Pacer gameplay & developer interview


Kevin Dooley


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Game: Pacer

Platform: PC, PS4, XBox One

Publisher: R8 Games

Release Date: 17/09/2020

Pacer, formally known as Formula Fusion and before that Slamjet racing, first came to our attention all the way back in late 2014. With a developer that has at least one individual that has previously worked on the original WipEout series, hopes for Pacer are high.

We recently attended EGX to speak to Lead Designer Carlton Gaunt to chat all things Pacer as well as getting hands-on with the title that is gearing up for its release across the PlayStation 4 and Xbox One consoles as well as a re-release on PC.

Gaunt explains that Pacer is inspired by racers such as WipEout, F-Zero and Star Wars Racer – games which rewarded player skill.

Pacer has a definite grittiness to it with environments which look intimating and highly detailed. The finished game will feature a total of 14 tracks which also come in nighttime and mirrored options to help keep the game as fresh as possible.

The futuristic racer features full craft customisation which will enable you to alter the way your crafts handle as well as alter their offensive and defensive capabilities. This equates to targeting more opponents at once and the ability to sustain more damage amongst other things. Customisation also extends to how your ship actually looks, with alternate skins, trials, spoilers, jet engines and more on offer.

Pacer has a fully-fledged single-player campaign mode as well as online multiplayer support for up to ten players and even dedicated servers. You can find out lots more on Pacer with our interview with Lead Designer Carlton Gaunt in the video below.





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