Pacer is one of those games that feels like it has been around forever. For the best part of 5 years we’ve seen the game evolve from Formula Fusion and then go on a journey in terms of development, with versions of the game expected since 2018. Now in late 2020 Pacer finally sees it’s release on the current gen formats and we experience our first hands-on the final build.
In the video preview below, I test the various modes keeping the gameplay raw. Giving a glimpse into my first impressions as I learn to control the various craft. The control being direct and though not as floaty as Wipeout, this is initially a disappointment given the obvious artistic style however, the game delivers an experience of it’s own and as your crafts improve and use of the airbrakes become more essential the approach to controller design becomes more apparent.
Graphics are impressive, craft are well designed, colour palette is the right balance in giving that dystopian feel while the circuits are enormous in scale. A special word must go to the circuit design on the newer circuits, they really are spectacular and a wonder to behold. The solidity, art design and effects combine well, and this never ceases to amaze, especially when considering this is an indie title.
Early impressions demonstrate there is still a lot locked away and this could result in a fair amount of grinding to unlock all the various elements. So, first impressions are good, I’ll be live streaming Pacer on the Team VVV Twitch Channel this week, jump on and give us your impressions and let me know what aspects you would like to see.