Patch 2.5 released for PC version of Project CARS - Team VVV

News Patch 2.5 released for PC version of Project CARS


Kevin Dooley


Posted on

Game: Project CARS

Platform: PC, PS4, XBox One

Publisher: Bandai Namco

Release Date: 06/05/2015

Slightly Mad Studios have released their latest patch for the PC version of Project CARS. The new patch brings the racer up to version 2.5.

Furthermore, the patch also adds new force feedback (FFB) settings for racing wheel users where the player can now select a base FFB style that suits them along with the option to tweak the settings further. You can see the full 2.5 patch changelog below.

Support Team VVV on Patreon:

Project CARS PC patch 2.5 changelog

Game Crashes

Pitting, tuning, setups

* Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.

* Fixed an issue where the wrong vehicle setup would at times be applied to the player’s current vehicle.

* Fixed an issue with the Pit Strategy screen where the displayed values did not reflect the saved settings.

* Reworked some tyre compound names as displayed in the setup screen to ensure that all compounds are named to be indicative of the type of compound it represents in the pit strategy screen.


* Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.


* New Feature – The Force Feedback Calibration screen now features a multiple force feedback profile selection whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. This will then create a ‘Custom’ entry in the profile selection list in addition to the current options: "Default" (matches the FFB default settings in Patch 2.0) and "Classic” (matches the FFB settings in the original release).

* Reduced the strength of the menu spring for custom wheels.

* Fixed an issue where rumble on the gamepad could at times cause the game to slow down.

* Added accelerator slip vibration to the wheel rim of Fanatec wheels where available, and fixed brake rumble not working. 


* Modern street cars – New stiffer tyres for improved drivability to more closely match the real world experience, making these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change. 
* Mclaren P1 – Stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe.

0 0 votes
Article Rating
Inline Feedbacks
View all comments
Would love your thoughts, please comment.x