This week marks the release of MotoGP 18 – and it's more than just a typical incremental yearly update. Developer Milestone is hailing MotoGP 18 as a much-needed reboot for the series.
MotoGP 18 has been rebuilt from the ground up. For the first time in the series, Milestone has ditched its ageing in-house engine in favour of the shiny Unreal Engine 4, which also powered MXGP 3 and Monster Energy Supercross. The result is easily the best-looking game in the MotoGP series to date, with more realistic-looking lighting, particle and weather effects.
Each of the game's 19 official tracks, including the new Buriram International Circuit in Thailand, has also been painstakingly remodelled using drone-scanning technology. For the first time in the series, the riders' faces have also been scanned to recreate each rider's likeness.
Using Unreal Engine 4 has also enabled Milestone to rework the physics. It takes time to adjust to the more realistic handling as bikes now have a greater sense of weight than before, but MotoGP game veterans will appreciate the extra challenge. Fortunately, new tutorials have been added to help newcomers get to grips with the attributes of each bike class. Tyre management also plays a crucial role, while new cosmetic and mechanical damage adds a level of consequence when it all goes wrong.
30 cut scenes have also been added, ranging from riders celebrating their victory on the MotoGP podium, to the parc fermé for Moto2 and Moto3 and the starting grid and boxes. It all helps immerse you into the world of MotoGP better than ever before.
You can see MotoGP 18 in action in our extensive gameplay overview video showing the game running on PC. Check back soon for our full MotoGP 18 review, and be sure to let us know your thoughts on the game so far in the comments below.