Monster Energy Supercross - The Official Videogame 3 out now - Team VVV

News Monster Energy Supercross – The Official Videogame 3 out now

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Kevin Dooley

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Game: Monster Energy Supercross – The Official Videogame 3

Platform: PC, PS4, Switch, XBox One

Publisher: Milestone S.r.l

Release Date: 04/02/2020

Monster Energy Supercross – The Official Videogame 3 is available now globally across the PlayStation 4, Xbox One, PC Steam, Google Stadia and Nintendo Switch.

Monster Energy Supercross – The Official Videogame 3 represents the Official 2019 Monster Energy Supercross season, with 100 riders from the 450SX and 250SX Classes, and 15 official stadiums. For the very first time in the series, players will have the option to become a teammate of their favourite Supercross rider, choosing between a sponsor team or an Official Supercross Team of the 2019 season.

One of the main highlights of this year’s official Supercross title is the addition of dedicated online servers making for low latency gameplay. We’ve been enjoying our time playing the game online which is more than we can say for last year’s title which had a woeful online experience.

Race Director Mode enables players to create online tournaments, deciding from the players’ starting positions to assigning penalties or choosing which cameras to focus on. The compound has seen some attention now allowing you to race alone or in co-op mode with 3 others. The new compound is the replica of the Factory Supercross Practice Tracks in California, complete with nine tracks, where most teams test their bikes.

The Track Editor comes with a few extra aesthetic elements including Touch Block, Finish Gates and Leader Pillars. Also for the first time since the game’s inception, female riders are available with their own set of animations and physics.

Elsewhere, rider and secondary character models have been completely re-made from scratch with photo scanning and new animations and the game features more detailed fireworks, flames, dry and wet ground. The physics have been completely revised to be adapted to the new riders’ animations and a new in-air bike control system has been implemented to improve bike handling during jumps.

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