The Live For Speed development team has recently released their very latest update for their PC sim racer which sees a number of graphical improvements and increased controller support.
However the main attraction of the 0.6Q update is the new system which simulates car mirrors in a realistic fashion.
Each mirror's image is drawn from a separate reflected location, so the interior mirror looks out through the rear window and you can see the sides of your car in the side mirrors. In VR and other 3D modes, a full stereoscopic image is generated for each mirror.
For the full list of changes from the previous version of Live For Speed see below.
Changes from 0.6P to 0.6Q :
[Formula XR racing at Rockingham] Mirrors are now realistic and your own car is visible
Minor updates to some car models to improve visibility
Mirror angle adjustment is now possible (in View Options)
Mirror offset sliders only shown if a car has a central mirror
Increased virtual mirror width from 0.3 to 0.333
Improved detection of nearby objects that should be shadowed
Improved lighting on tyres and drivers (noticeable in dark places)
Slight reduction in near clipping plane distance
Free view (SHIFT+U mode) :
Free view is now shown as an option in the Escape Menu
Mirrors now use a full stereoscopic image in VR and other 3D modes
Rift errors "display lost" and "HMD not present" shown as message
Exit controller screen warning is not shown for real ESC key press
A single controller can now be selected (if two or more connected)
Button and axis numbers now start at 1 (affects /button and /axis)
Force feedback steering wheel turn limitation :
In your wheel settings use a large turn amount e.g. 900 degrees
In LFS Options – Controls set "Wheel turn compensation" to 1.00
Increased UDP send buffer size from 12KB to 32KB
D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder
Mirror adjustment and other view settings change with driver side
Most translations updated. Thank you translators!
Unassigned controls regained default key or button on restart
Added checks to avoid a crash in LFS after a graphics driver error