Speaking at a press event held at Polyphony's facilities at Tokyo, and as originally reported on by Eurogamer.net, Yamauchi-san announced that "for Gran Turismo 5 to Gran Turismo 6 there'll be no real transfer of data", in a similar vein to (for example) the cars players could unlock in Forza Motorsport 4 if they had installed save data for Forza Motorsport 3
This is mostly down to the fact that GT5's data has "already been cracked" (most likely due to the title's extensive post-launch patch updates), so Polyphony can't "confirm the validity of the save data".
However, Yamauchi didn't rule out the possibility this feature could be introduced for GT7, with the founder of the Gran Turismo franchise declaring he's hopeful "that between Gran Turismo 6 and Gran Turismo 7 we can transfer some of that across".
Another blight to anticipation is the announcement regarding the engine sounds, with Kazunori admitting the new methods Polyphony has planned to record and impement sound samples in games "might not be ready for day one in GT6".
Before we give up all hope, though, it is possible that the updated audio could be implemented in the game via a patch. Which, going on Polyphony's record with GT5 updates – well over patches have been released for GT5 over the last three years – is a solution us here at Team VVV can live with for the time being.
That said, we're also pretty interested in hearing about what you've got to say about these new announcements from the Polyphony president, so do let us know in the comments section below.
Speaking again to Eurogamer, Kazunori Yamauchi has confirmed a large patch will be made available on Gran Turismo 6's release, with seemingly quite a large chunk dedicated to the online side of the game. Yamauchi also stated he intends to update the software of the game for at least 12 months after GT6 goes on sale.