The clubs functionality has been introduced to Dirt 4, allowing players to better organise online races and championships in the game.
An iterations of the Leagues setup in Dirt Rally, Dirt 4’s Clubs mechanic also now provides Codemasters with “a lot more options to explore when looking at competitive gaming with DiRT” – suggesting the popular rally game franchise will dabble with esports at some point.
One key area where Dirt 4’s Clubs differs from Dirt Rally’s Leagues is the integration of the Your Stage route generation tool. As such, players will now be able to setup online championships and tournaments using completely randomised stage routes – though player-designed routes, as well as the game’s Landrush and rallycross circuits, can also be used in Clubs events.
Clubs in Dirt 4 also aren’t limited to whatever platform they’re created on, meaning Dirt 4 players on the PC, PlayStation 4 and Xbox One will be able to compete together in the same Clubs events. Further incentivising the fostering of larger Clubs communities is the points-scaling system that ensures all players are allocated points based on their finishing position (in Dirt Rally’s Leagues, only the first 10 finishers would be allocated points in championships.
In addition to the Club mechanic, Codemasters has also implemented an array of tweaks and fixes to Dirt 4 in the accompanying update. The full changelog has been listed below:
• Improvements to AI in all disciplines
• Tuning setups can now be used with lower skill rated teams
• Added new support for Thrustmaster TS-XW
• Async improvements and updated Sponsors
• Refinements and numerous bug fixes for Rallycross audio
• Prevented Welcome Event deadstate (PC only)
• Community Events show time of day when loading
• Screen Space Reflections added (PC and PS4 Pro only)
• Lobby countdown reinstated (PC only)
• Option to reset controls to default added
• Improved stability