American Truck Simulator's map just got a whole lot bigger - Team VVV

News American Truck Simulator’s map just got a whole lot bigger


Kevin Dooley


Posted on

Game: American Truck Simulator

Platform: PC

Publisher: SCS Software

Release Date: 02/02/2016

SCS Software has today launched their latest update for American Truck Simulator which enables players to drive around in the new rescaled world.

The map rescale, available in today’s 1.5 update, increases American Truck Simulator’s real-world map scale from 1:35 to 1:20; putting it on par with Euro Truck Simulator 2’s incidentally. The huge undertaking took the development team thousands of hours over six months to complete, oh and did I mention, the update is free.

To accompany the expanded map, SCS has included a longer day-night cycle and some rebalancing of the economy. The rescale equates to a map which is 75% bigger than before thanks to hundreds of miles of longer roads. Furthermore the update sees the inclusion of the new city of Santa Maria and another city, Oxnard, gets a complete transformation.

You can view the main rescaled map features and changelog, along with new screenshots showcasing the updated map below.

Rescaled map main features:

·         Scale 1:35 → 1:20 – 1,75x larger map

·         Hundreds of miles of new longer roads

·         A new city – Santa Maria

·         Completely reworked city – Oxnard

·         Reworked roadsystem topology:

o    New Interstate I-580 and I-80 connections

o    I-5 near LA topology corrected

o    I-5 Redding topology corrected

o    New stretch of CA-101

·         Correct interstate junctions – no more same level crossing, freeways exiting on itself, etc

·         28 reworked or new junctions – most notably – Reno, San Francisco, San Diego, L.A.

·         6 new custom rest areas – truckstops

·         More accurate height profiles – new steeper climbs and descends

·         Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass

ATS 1.5 patchnotes

Main features

·         Map rebuilt in 1:20 scale

·         Upgrade Shop and Truck Browser Search Tool

·         New chassis options (6×2 & 6×2 Midlift)


·         Adjustable interior FOV per truck

·         Weigh station UI behavior made more real

·         Truck repair/refuel performed by hired driver cost money, included in logs

·         Added informational dialog showing when game detects upgrade or downgrade

·         Added pounds + short tonnes as weight unit option

·         Add possibility to buy driver and co-driver plate in truck dealer

·         Online job offer: Replaced refresh button with browse jobs

·         Better trailer air pressure simulation

·         Low air warning should only be active with running engine

·         Parking brake mechanical safeguard on low air added

·         Revised rolling resistance computations

·         Hired driver use same math for eco skill as player

·         Added selector modes to shift layout, correct detection of split shifts (advanced mode)

·         Adaptive shifting logic improved

·         Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated

·         Mod manager: Added possibility of setting profile by name and by user profile pointer

·         Mod manager: Added dlc dependency list to mod manifest

·         Prevent to AI trucks disappearing in players view

·         Tweaked traffic spawn frequencies


·         Changed map parameters (climate_profile, map_data)

·         Moddable interior camera zoom parameters. (speed, factor)

·         1 degree rotation on Ctrl + R, 90 degree rotation on Home

·         Merged editable sign and sign dialog

·         Refresh sign template and its model from content browser

·         Added letter-spacing to sign editor

·         Store content browser navigation history

·         Support for day/nigh effect switching and child hookups for lod_model_hookup_u

·         Undo of veg sphere manipulation

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