Image Space Incorporated (ISI) have released version 2.0 of the Portugal International (Estoril) track. The original track was inundated with performance issues which the new v 2.0 track addresses.
Amongst the many, many updates (see below) the new track benefits from smoothed out bumps, a new terrain shader, new textures, new loading screens and new and updated cameras.
You can download the updated version of the Portugal International track here, and you can take a look at all the improvements in the so-called condensed changelog below along with a gameplay video that shows off the updated track and even some rather nice looking screenshots further below.
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Changelog
Implemented RealRoad Shader and reworked/remapped roads
Mapped RaceGroove for GP and GT Layouts
Remapped painted lines
Lowered sawtooth curbs
Cut Astroturf into terrain meshes
Cut in new gravel trap edges for use with Terrain Shader
Terrain Radiosity pass
Added high poly inner embankments inside T1-T4
Added terrain shadow casters
Added new grid + new texture
Added normal and spec maps to armco posts
Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind
Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations
Added telehandlers
Added new loading screens
Removed one particularly nasty tyre wall on GP Layout
Fixed small building proportion inaccuracy
Fixed tyre wall smoothing
Remapped start lights to match reality
Re-exported XSectors to fix 32 bit issues
Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gain
Replaced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars)
Replaced apex tyre stacks to GT Layout with higher detail ones
Replaced tyre walls with higher detail ones
Replaced glass materials
Optimized road and terrain objects and materials for better and smoother performance
Optimized tyre wall material
Optimized 3D tyre objects
Optimized Armco (aggressive), Armco posts and fence posts
Optimized all vegetation objects for smoother performance
Optimized shadow casters for armco and tyres for better performance
Removed some hardly-seen pit objects
Optimized night lighting
Cleaned up pit building textures
Removed negative mip map bias on all/most materials
Remapped and optimized marshal huts
Randomized vegetation a bit
Improved tyre textures
Updated crowd textures
Cut in red bricks on old ruin house
Tweaked fog
Condensed this changelog (yes, it was much larger)!