Our extensive WRC 4 preview coverage kicks off with a first look at the Vita version, as Milestone continue to support Sony's struggling platform which is still sadly in short supply of quality driving games.
Unlike last year's WRC Vita iteration, WRC 4 is, much like Milestone's port of MotoGP '13, the full fat game: every car, stage from the console version will be included from day one this time round, along with a career mode, making for a much more definitive package for rallying on-the-go. Expect your thumbs to get a thorough workout on WRC 4's challenging stages.
Graphically, WRC 4 on the Vita is looking very plush indeed, looking even closer to its console counterpart than WRC 3 which he hailed as "the most realistic driving game currently available for Vita" in our review, as you can see in our first hands-on video below featuring the remodelled Italy stage, which proved to be a very challenging course indeed with its abundance of hairpin turns and high speed straights:
We'll have lots more WRC 4 coverage coming soon from ALan's recent visit to Milestone in Milan in the run-up to its final release on October 25th.
Good detailed review
Multiplayer alpha is also available for those who own the DTM 2013 add-on pack.
Lots of unhappy people on the MX GP forum on Steam; I'm sure many would back up Ronin's post which is quite sad.
This sim keeps getting better and better. Lots of third party tracks appearing too although many are a little on the average side. I'd expect the standard to increase once the official modding tools are released.
Keeping standard cars was silly idea in the previous games; a new console generation should be the end of standard cars but alas it doesn't look to be changing. IMO PD should cull the number of 'standard' cars to zero and keep the 'premium' models.