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Project CARS Brands Hatch gameplay - max settings

Martin Bigg On January 12, 2014

It's been quite some time since we last looked at Project CARS (over a year, in fact - last time we had access to Project CARS was at the end of 2012), but now we're finally able to get back in the driving seat thanks to Alan's new PC set up. Our first video takes us to the newly-released Brands Hatch for a high speed spin in a Formula C racecar using the helmet cam last seein in Slightly Mad Studios' last project, Shift 2.  

We've seen plenty of photogenic screenshots showing off Project CARS' dashing good looks, but can this level of finesse really live up in-game? The answer to that is a resounding yes - providing you have a capable PC at this stage, of course.

Seen here running on maximum settings, its visual prowess is instantly apparent when watching Project CARS in motion, from the buttery-smooth frame rate to the dazzling details such as the leaves swirling across the track.



Don't forget, too, that this is still a work-in-progress build, so there is still plenty of finetuning required to the physics and AI, which are currently in an unoptimised state, to say the least. That aside, it's staggering to see just how well the game is shaping up at this early stage conisdering the final game isn't out until the end of 2014 on PC and next-gen consoles.

While the PC market is getting overcrowded with PC racing simulations, Project CARS has a distinct advantage on PS4 and Wii U since there are currently no comparable simulation games available. Unless, of course, in the case of the PS4, Polyphony surprise us with Gran Turismo 7 this year, which seems unlikely. 

Stay tuned for more Project CARS coverage coming soon.

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