Concluding our Forza Motorsport 5 coverage, our latest Gamescom gameplay video sees Alan once again testing out the new physics engine with all the assists turned off in an Audi R18.
For this run, we thought we'd have a little comparison. Curious to see how novice players will experience Forza 5, Alan flicked off the assists expecting a softer, more superficial drive that compromises the physics in favour of accessibility like many other racers. Fortunately, it turns out Forza 5 is the exception, as the car dynamics don't seem to have been sacrificed. This was of course an early version of the game however, so whether or not this will still be the case in the final game remains to be seen.
Still want more ForzaMotorsport 5 We've got plenty of content from Gamescom, including a harrowing test drive with the McLaren P1 without assists and an extensive interview with Creative Director Dan Greenawalt.
Agreed! Cant wait until november. By the way in the 5th video of 9 "PCars UI: SOLO" i noticed theyre using a tune that was in GTR 2
Its a shame that they're shutting down but it should mean that Raceroom improves as in my opinion its lagging behind the other main sims (surely this must be the main cause for their bankruptcy?) The game has potential and an acceptable amount of content to buy, however I think the prices for individual cars and tracks is a little steep considering the quality of them compared to Assetto Corsa...
Always feel these sorts of packs are all very,,,meh. But how you can include a Merc in a "Best of British" baffles me, regardless of where it was built. Surely there are better example of British sportscars from the past that can be used? Anyway, microtransactions are the way forward and I like DLC but throw in a track or something, no?
Just need the games room to be sorted...might have to just check this out on a friends setup instead. ;o)
...and less shiny graphics. Not everything in real life looks brand new all the time.