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Thrustmaster TX Xbox One wheel will feature force feedback


Martin Bigg On September 9, 2013
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When Thrustmaster unveiled their TX wheel for the Xbox One, we were concerned about its apparent lack of force feedback from the teaser announcement.

Fortunately, our worries have been eradicated as Thrustmaster have released a small snippet from the full specification confirming that the TX will indeed feature force feedback in the form of an intriguing "industrial-class brushless motor" that will deliver a "super smooth and seamless force feedback effect" and "ultra responsive and realistic force effects."

It's a welcome relief to hear that there will be at least one wheel aimed at hardcore sim racers available for the launch of the Xbox One to burn some next gen rubber in Forza Motorsport 5. Indeed, it could become a viable alternative to Fanatec's Forza wheels - especially since compatibility with their range of Xbox 360 Forza wheels, namely the CSR and CSR Elites, remains uncertain at this point. 

Having said that, it still hasn't been confirmed if the TX will sport a clutch pedal or be compatible with PCs as with Fanatec's range. 



As for the price, it's been confirmed that the TX will retail for a whopping $399.99 - a premium price that is hopefully indicative of a supreme premium product. At that price, I would certainly expect the luxury of a clutch pedal at any rate. Of course, this price comes in addition to the steep asking price of the Xbox One, too - here's hoping Fanatec find a way to make their current wheels compatible so we don't have to spend a small fortune to experience Forza Motorsport 5 at its full potential. 

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Dan Corley Dan Corley
I'll look forward to it and for once I'm not bothered wether its DLC or not because in terms of racing sims, Assetto Corsa is definitely more friendly on your pocket - free multiplayer etc. I hope that doesn't change when it leaves early access.


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Dan Corley Dan Corley
Its nice to see that they're not using lens flare, it really annoys me when its used in cockpit view because cockpit view is often for a more realistic driving experience yet it can be ruined by lens flare which is an effect only present on lenses (unsurprisingly). *ehem* Next Car Game *ehem*.


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Alan Boiston Alan Boiston
Yes this certainly has huge potential and mixing bikes with cars could be a good thing in terms of investment. Bike games have often been a mixed bag in terms of reception, so perhaps we'll see some bikes in GT7 and then if that works out, a full blown Tourist Trophy 2 further down the line. 


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Ronin 05 Ronin 05
I'm not going to get my hopes up because there have been too many rumors for far to long.  But after GT6 the only thing that would make me buy another GT title would be the addition of bikes (and a good selection of those at that).

In regards to Tourist Trophy, that game still holds up today.   Not perfect (bikes a tad to floatly) but over all it gave me the closest sense of how it feels to...


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Ronin 05 Ronin 05
once upon time I use to buy multiple copies of Milestone titles (PS3, PC, Euro and US versions) but not anymore.   Why try to support a company that doesn't care about it's customers.  Can't say that MotoGP 14 was a disappointment because it was about as good as expected and that's not saying much.  Same issues as always......A LACK OF EFFORT. and as such after 4 laps I just put the game away....


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