When Thrustmaster unveiled their TX wheel for the Xbox One, we were concerned about its apparent lack of force feedback from the teaser announcement.
Fortunately, our worries have been eradicated as Thrustmaster have released a small snippet from the full specification confirming that the TX will indeed feature force feedback in the form of an intriguing "industrial-class brushless motor" that will deliver a "super smooth and seamless force feedback effect" and "ultra responsive and realistic force effects."
It's a welcome relief to hear that there will be at least one wheel aimed at hardcore sim racers available for the launch of the Xbox One to burn some next gen rubber in Forza Motorsport 5. Indeed, it could become a viable alternative to Fanatec's Forza wheels - especially since compatibility with their range of Xbox 360 Forza wheels, namely the CSR and CSR Elites, remains uncertain at this point.
Having said that, it still hasn't been confirmed if the TX will sport a clutch pedal or be compatible with PCs as with Fanatec's range.
As for the price, it's been confirmed that the TX will retail for a whopping $399.99 - a premium price that is hopefully indicative of a supreme premium product. At that price, I would certainly expect the luxury of a clutch pedal at any rate. Of course, this price comes in addition to the steep asking price of the Xbox One, too - here's hoping Fanatec find a way to make their current wheels compatible so we don't have to spend a small fortune to experience Forza Motorsport 5 at its full potential.
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...