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IndyCars & historic F1 cars confirmed for Forza 5

James Allen On June 12, 2013

Though everyone at Team VVV Towers was jumping for joy when Turn 10 confirmed open-wheeled cars would feature in Forza Motorsport 5, one glaring point remained to dull our spirits a tad: no details on what sans-fender cars will appear in the game were mentioned.

That is, until now.

Whilst more will undoubtedly be added to the FM5 car roster, it's been confirmed that a trio of single-seater racing cars will be featured in the Xbox One's premier racing title from launch.

Vintage F1 fans will rejoice in the fact two legendary Formula One cars from the 1976 season - James Hunt's McLaren M23 and Niki Lauda's Ferrari 312-2 - shall be showcased in Forza 5, allowing players to emulate that iconic duel on the title's various licenced and fictional tracks.

If IndyCar racing is more up your street, then you'll be pleased to know that four teams competing in this year's IndyCar championship - Andretti Autosport (featured in the screengrabs and teaser trailer), Rahal Letterman Lanigan Racing, Target Chip Ganassi Racing, and Team Penske - will be represented with their own Dallara IndyCar in Forza 5.

Turn 10 Studios assures us that more open-wheeled car confirmations will be announced over the course of the summer, along with other Forza Motorsport 5 announcements, so keep your eyes peeled on the Team VVV website over the coming months for when the Forza 5 news breaks.

With E3 in full swing, we've also got some Forza footage from the show floor in the pipelines, so do visit our YouTube channel for the latest FM5 gameplay clips.

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Dan Corley Dan Corley
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...


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Tracey Roberts Tracey Roberts
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! wink I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...


Topic: MotoGP '14 ReviewView

Tracey Roberts Tracey Roberts
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...


Topic: MotoGP '14 ReviewView

Tracey Roberts Tracey Roberts
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:

Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community

November 2014


Question/Comment 1:
(grT)

Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...


Topic: Bandai Namco to distribute Ride in North AmericaView

Tracey Roberts Tracey Roberts
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power. 

Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...


Topic: Bandai Namco to distribute Ride in North AmericaView

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