The wait is nearly over: Project CARS, one of the most anticipated racing games in years, is racing off the line in on PS4, Xbox One and PC in just two weeks time. If you like racing games even remotely, this should have you hyperventilating with giddy excitement, frankly.
Five years in the making, the ambitious racing simulation first started development following successful crowdfunding via its innovative WMD programme. This allowed the passionate community to become actively involved with the development and shape the game like no racing game before it, whilst also allowing developer Slightly Mad Studios to fully realise their vision without publisher constraints. After over 900 release builds, community feedback and even direct involvement with renowned racing drivers to make it as authentic as possible, the fact it's now almost here is something to celebrate, particularly after its numerous disappointing delays.
Ahead of launch, Alan managed to get his hands on a near-final build of Project CARS on PS4 to bring us yet another exhaustive video preview, with some comprehensive coverage that delves into the various car classes, circuits and refinements made to the visuals and handling.
Best of all, we finally managed to get the footage to run at silky smooth 60fps on YouTube for a more accurate representation of what you'll soon be playing. As we know, 60fps is an all-too-rare feat on console, but we think you'll agree that the extra fluidity allows the PS4 version to truly shine. Visually, it's come on in leaps and bounds since our last preview taken from footage originating from February as it continues to evolve. In passing glances, it doesn't appear to be too far behind the PC version.
And this is only the beginning: stay tuned for more Project CARS coverage as we'll be looking at how the game fares on other formats soon.