WRC 8 look behind the scenes: physics and level design - Team VVV

News WRC 8 look behind the scenes: physics and level design

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Kevin Dooley

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Game: WRC 8

Platform: PC, PS4, Switch, XBox One

Publisher: Bigben Interactive

Release Date: 05/09/2019

We’re just a matter of days away from the release of the much-anticipated WRC 8, the official video game of the FIA World Rally Championship, to ramp up the excitement Bigben and KT Racing has shared their latest glimpse behind the scenes of WRC 8.

The latest developer diaries follow KT Racing’s Art Director, Amaury Beyris, and Physics Designer, Jérémy Lolieux, who shed some light on the game’s level design and physics system.

The first video (below) focuses on level design as Amaury Beyris details each step in the process of creating a rally. Beyris takes us through different elements from referencing the database to achieve an exact scale replica and recreating landmarks, to creating the unique terrain features and weather conditions of each country which is crucial for reproducing the look and feel of special stages and rallies.

In the second video (below), Jérémy Lolieux talks us through some of the major physics improvements in WRC 8 compared with previous titles in the series. Collaborating with Citroën Racing engineers and rally drivers, the developer was able to redesign and refine the physics engine for transmission, differentials, turbo, grip, suspension and tyre behaviour. By working all these elements into the game and creating a more intuitive driving behaviour, players can enjoy an authentic experience.

WRC 8 will feature all-new off-road physics for all surface types, a completely redesigned Career Mode with team management elements, extreme and dynamic weather conditions, 52 teams, 14 countries, over 100 special stages, weekly challenges and an eSports mode.

WRC 8 will release on September 5 2019, across the  PlayStation 4, Xbox One and PC platforms. The title will also make it onto the Nintendo Switch in November.

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