Upcoming Project CARS 1.4 patch promises improved console performance - Team VVV

News Upcoming Project CARS 1.4 patch promises improved console performance

News

Martin Bigg

Writer

Posted on

Game: Project CARS

Platform: PC, PS4, XBox One

Publisher: Bandai Namco

Release Date: 06/05/2015

The release of Project CARS has been met with well-deserved critical acclaim (our own review is currently in progress) across the board, but that hasn't stopped it coming under fire by players complaining about a number of bugs that are hampering the experience for some. Well fear not fellow Project CARS players, because Slightly Mad Studios are listening to you.

An Xbox One patch was recently released to address some of these issues, but an upcoming v1.4 patch has been detailed with additional fixes across all formats.

Console performance optimisation looks to be a key focus, as the patch notes detail a "5-6% performance improvement" on the Xbox One which results in an "overall smoother experience", whereas the PS4 version is getting rebuilt shaders which will give "significant performance boost in some areas."

Elsewhere, bugs relating to pitstops, tuning and setups have been fixed, along with improved wheel support and UI changes.

No release date has been set for the 1.4 patch update yet, as Slightly Mad are waiting for confirmation from the various platform holders.

Check out the complete changelog below:

General

* PC – Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.

* PS4 – Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements

* PS4 – All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.

Physics & AI

* The AI will now show much more realistic grip loss when running on slick tyres in the rain.

Pitting, tuning, setups

* Fixed an issue where custom vehicle setups were lost when progressing through sessions.

* Ensure that the AI always pit when they need to change tyres based on the weather conditions.

* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.

* The currently-active Pit strategy will now remain in action when advancing through race sessions. 

Online

* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.

* Fixed and issue where the Track Location popup would at times appear on some screens.

* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.

* PC – The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.

* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms

* Fixed an issue that causes the wheel centring spring to be active during driving.

* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.

Controls – PS4

* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.

* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.

* Fixed the Fanatec CSW handbrake.

Vehicles

Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session. 

* Fixed fuel pressure gauge calibration in several cars.

* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.

* Lykan Hypersport -Statistics updated to latest manufacturer specification.

* Karts – Reworked the Karts optimization to help address performance drops with a lot of Karts on track.

* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.

* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling. 

* Pagani Huayra – Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks

* Watkins Glen – Fixed a number of accuracy issues around the track. 

* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.

* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI

* Fixed an issue where very thin lines would not always appear.

* Fixed the issue where HUD customization was not saved on exiting a session.

* Monitor/Spectate mode – Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.

You can look foward to our full Project CARS review this month and, as ever, lots more video coverage in the pipeline. In the meantime, you can find out more about Project CARS in our extensive developer interview detailing Project CARS' long journey of development.

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