Swedish track Ring Knutstorp comes to RaceRoom - Team VVV

News Swedish track Ring Knutstorp comes to RaceRoom

News

Kevin Dooley

News Editor

Posted on

Game: RaceRoom Racing Experience

Platform: PC

Publisher: Sector 3 Studios

Release Date: 12/02/2013

New Swedish tracks are becoming something of a norm for RaceRoom Racing Experience lately, so it comes as no surprise to hear that yet another has made it to the PC racing sim.

Ring Knutstorp is the very latest Swedish track to be added and is available right now for £2.63 on the RaceRoom Store.

The small 2km track (available as a single configuration only) will test even the most experienced of racers thanks to its hilly nature akin to a roller-coaster ride. The track was opened in 1963 and consists of eight turns.

RaceRoom also benefits from an update which sees reworked yellow flag logic, crash and bug fixes, updated Audi TT cup handling, and the Nurburgring and Nordschleife track have been updated to “2017 visuals” so you can expect to see up to date pitwall décor and countless logos, flags and bridges also getting the update treatment.

You can view the full list of changes below.
 


Game:

Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.

Fixed various issues with Data Displays

Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.

Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.

Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.

Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.

Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)

Fixed an issue where dedicated server could sometimes remain stuck in race session

Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.

VR:

Brought back the possibility to set the resolution using a startup argument.

Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.

Sounds, Cameras, Physics & AI:

Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.

Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.

Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)

Art:

Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.

Paul Ricard : fixed some floating elements after the camber changes in last patch.

Zandvoort : Updated S/F gate visuals to current logo of the track.

Portal & Backend:

Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.

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