Refract Studios has released their latest 5007 experimental build for their survival racer Distance which acts as a release candidate for the upcoming full release.
The development team has been extremely busy lately with fine tuning their game and re-writing areas of the title to make the experience as polished as possible. Following feedback of this build, Refract will decide if any late changes need to be made before they release the title.
The development team are also asking for opinions from fans regarding whether or not track creators should be granted the option to clear leaderboard times from their creations after they have undergone updates.
You can view the full changelog of the latest build below.
EXPERIMENTAL BUILD 5007
General Improvements
Made it so when viewing leaderboards in the level select it doesn’t place your entry at the top of the list unless you are number 1
Improved error text when a Steam Workshop file fails to download
Levels will now be unlocked if you have achieved a local Bronze medal or better on them
Disabled realtime-reflections when in VR
Improved awkwardness when there is no player to spectate after finishing
When failing a Challenge level, restart is now highlighted by default
Removed all Halloween features added to the previous build
Car colors are now clamped for multiplayer and replays
Improved accuracy of replay playback
Added “Playback Speed Affects Music” toggle in Replay options
Can click on speed slider to change speed in replays now
Opening/closing the pause menu now doesn’t override replay speed when viewing replays
Clicking the “Change Camera” button now changes the camera
Fixed bug where replays would finish a little early
Added Seek Forward/Backward buttons in the replay menu
Bug Fixes
Fixed bug where deleting unsubscribed files after a Steam Workshop update would fail to properly clear all unsubscribed files
Fixed bug where reflections on car wheels were incorrect
Fixed bug where TurnLightOnNearCar component was being affected by scale
menu
Fixed bug where replay count in General settings wasn’t working
Fixed bug where extruding from a spline node attached to a group within the level editor would corrupt levels by not allowing that functionality
Fixed bug where global low pass was enabled after mode finish
Fixed bug where invisible network cars still had visible wheels
Fixed issues with changing tabs in Garage (weird color changes were happening)