Rocket League: "Blueprints" will replace loot boxes - Team VVV

News Rocket League: “Blueprints” will replace loot boxes

News

Kevin Dooley

News Editor

Posted on

Game: Rocket League

Platform: PC, PS4, Switch, XBox One

Publisher: Psyonix

Release Date: 07/07/2015

Rocket League is set to get an update in December which will do away with the current loot box system in favour of a new system called Blueprints which should offer players more transparency when purchasing items.

After a Rocket League match, you’ll have a chance to obtain a Blueprint. Once received, it will show you exactly what item you can create from it, for a pre-determined price. Once you’ve obtained the relevant Blueprints, you can pay to create the item and receive it immediately, or you prefer, you can leave it in your inventory and choose to create the item later.

Much like the current crate system, Blueprints can drop with special attributes like Painted, Certified, and Special Editions which allow you to see a certain statistic at a glance such as goals scored, saves made and more.

Once the new Blueprint system goes live, any existing keys will automatically be converted into credits the first time you log into Rocket LeagueEach remaining crate you have will be “converted into a Blueprint of the same series” says developer Psyonix.

The very last crate, the Vindicator crate, will come to Rocket League this Thursday, October 3. The last crate will feature the new Sentinel Battle-Car (seen below) and the Neuro-Agitator Goal Explosion.

Some changes will also be made to the item shop this December. A new rotating item shop will offer a wide variety of content including new items, legacy crate content you might have missed out on, and the long-awaited debuts of items such as the Titanium White Dominus. Psyonix has stated that item shop purchases will be bound to your account and cannot be traded.

Furthermore, items from Blueprints and the item shop will be obtained by credits, the new premium currency replacing keys: “You’ll use credits to create items from Blueprints, upgrade to Rocket Pass Premium, and buy content from the Item Shop. Esports Tokens will be separate from credits, and will be the only way to purchase items from the Esports Shop” says Psyonix.

Finally, changes are coming to the trade-in system. When Blueprints go live, the ability to use paid content with the current trade-in system will be disabled.

“This means that items obtained from Blueprints, the item shop, or legacy content acquired from crates cannot be traded in after these changes go live. We also plan to implement an updated inventory management feature that will allow you to archive items that you don’t want to see in your active list of customization items. This change will not impact your ability to trade in our free post-game drops.”, states Psyonix.

We’ll bring you more on this December update closer to launch.

 

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