Racecraft announced with procedural track technology - Team VVV

News Racecraft announced with procedural track technology

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Martin Bigg

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Game: Racecraft

Platform: PC

Publisher: Vae Victis

Release Date: 04/03/2016

Indie Italian developer Vae Victis have revealed Racecraft, their first racing game since 2012's Victory: The Age of Racing, originally a free-to-play racer before arriving on Steam Early Access.

Inspired by Minecraft, Racecraft is a hugely ambitious racing game featuring procedural technology to generate an endless number of tracks, which is showcased in the brief announcement trailer below. Think Trackmania but designed for hardcore racing enthusiasts. 

https://youtube.com/watch?v=ayCEQzmT48E%3Frel%3D0

Vae Victis tell us to think of Racecraft like a "racing sandbox where you can control everything about how you race." It will also natively support VR which will include a hands-free interface.

It should be noted that the work-in-progress gameplay shown in the trailer is based on a build from earlier this year, as Vae Victis are currently working on a major graphics overhaul.

A separate developer video details the concept behind Racecraft's advanced procedural technology engine called Camilla: 

https://youtube.com/watch?v=mSEWWXGXrpA%3Frel%3D0

Like Victory: The Age of Racing, ​Car customisation is also said to be in, but other than that very little has been revealed about Racecraft, but there's certainly lots of potential, and we'll be keeping a close eye on its development as it unfolds. 

Vae Victis's last game Victory: The Age of Racing gained a cult following during its Steam Early Access release last year where it still remains in development. It was praised for its car customisation but criticised for its lack of single player and dated graphics. The developer is planning to take this to address these issues and take their vision to the next level with Racecraft. 

More will be revealed at Gamescom next month before a Steam Early Access release planned for later this year.

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