Project CARS: Then and now - Team VVV

News Project CARS: Then and now


Martin Bigg


Posted on

Game: Project CARS

Platform: PC, PS4, XBox One

Publisher: Bandai Namco

Release Date: 06/05/2015

Four years in the making, Project CARS is finally with us. Holding a real physical copy still feels surreal.

Way back in 2011, we test drove a very early alpha version of Project CARS (or C.A.R.S. as it was simply known back then), as a younger Alan took a fesity Formula B for a spin around the iconic Imola circuit at a time when open wheel cars were given little exposure in racing games.

Just for you, we've managed to dig up the original video showing our first ever look at Project CARS, giving us a fascinating insight of how far the ambitious racing simulation has come. It's incredible to think that Project CARS was originally intended for release in 2012.

Oh how things have moved on: compare our comparatively primitive set up back then to the swanky TeamVVV test rig you see now. 

Four years later, with Project CARS now racing to retail it seemed appropiate to revisit the same Formula B car in the final PS4 version to see how Project CARS has evolved since its inception.  

Alan also offers some initial reflection on the final build. After some hands-on time with the Xbox One version, the PS4 certainly seems to be the superior console format: not only does it run at a full 1080p and 60fps (unlike the Xbox One version which was downgraded to 900p, further fanning the fanboy flames) and offers greater visual fidelity, but the performance is significantly smoother, as players are reporting a rocky framerate on Xbox One along with numerous bugs. Controller response is also reportedly better on the PS4, too. Hopefully a patch will rectify these issues soon.

In my experience so far, the PS4 version doesn't suffer from noticable slowdown unless you crank up the number of cars on-track with some weather effects thrown in for good measure. Considering everything it has to contend with, Project CARS performs very well indeed, although I did notice some slowdown in replays. 

We'll have more extensive video and written coverage on Project CARS in the coming weeks and beyond. How has your experience with Project CARS been so far?

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