Project CARS' 7.0 update now available for the Xbox One - Team VVV

News Project CARS’ 7.0 update now available for the Xbox One


Kevin Dooley


Posted on

Game: Project CARS

Platform: PC, PS4, XBox One

Publisher: Bandai Namco

Release Date: 06/05/2015

Xbox One owners have had to be a little more patient for the 7.0 patch for Project CARS compared to PC and PlayStation 4 owners, but we're happy to announce that the update has now been approved by Microsoft and has now landed on the Xbox One console.

The 7.0 update for the Xbox One is identical to the PlayStation 4 update released just the other day. So there's a number of fixes to areas such as physics, audio (for two cars) and some improvements to the cockpit camera in several vehicles.

Furthermore, AI paths at the Rouen Short track have been tweaked which should keep AI drivers from running up the hill at the tight bend, and Slightly Mad Studios have added a dynamic race end timer feature for online races.

You can view the full Xbox One 7.0 update changelog below.

Help TeamVVV grow by supporting us on Patreon:

Project CARS – Xbox One Patch 7.0 – Release Notes 


• Fixed an issue where sometimes session creation would fail after the console would lose and then regain connection to Xbox Live.

Physics & Tyres

• Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.






UDP streaming support

The UDP stream extension has been developed to allow 3rd party app developers the opportunity to receive telemetry data from the game. It is based mainly on the ‘Shared Memory API’ with a number of extensions to transmitted data.

UDP off

UDP 2 50/sec (20ms)

UDP 4 30/sec (32ms)

UDP 6 15/sec (66ms)

UDP 8 05/sec (200ms)

The stream is sent to a broadcast address ( on port 5606.

0 0 votes
Article Rating
Inline Feedbacks
View all comments
Would love your thoughts, please comment.x