Project CARS 2 is easily one of our most anticipated games of the year. Although the title will be going up against the likes of Gran Turismo Sport and Forza Motorsport 7 later in the year, we believe if developer Slightly Mad Studios can pull off all that is promised with a minimum of bugs, then it can truly establish itself alongside the juggernauts of the genre.
Perhaps the most exciting feature in Project CARS 2 is its dynamic weather system which will see a number of improvements thanks to the “LIVETRACK 3.0” technology. Slightly Mad Studios’ creative director Andy Tudor recently spoke to RedBull and revealed some juicy details on all things weather.
Project CARS 2 boasts the largest track roster of any racing game on console, while impressive, it's perhaps more impressive to note that each faithfully recreated real-world track will include dynamic time of day and dynamic weather complete with the newly added seasonal changes.
This means that you can visit your favourite tracks in all four seasons and witness the seasonal changes both on and off the tracks which of course impact the look and feel of them in profound ways.
Forza Motorsport 6 wowed us when we saw puddles of standing water littering the tracks, however these were not dynamic so you soon learned where each and every puddle was located, this isn't the case with Project CARS 2.
“We've also updated our technology underneath the game with the latest iteration of LiveTrack 3.0, and that allows so much: it allows rain to fall and actually generate pools because we've added fluid dynamics to the game”, Tudor continues, “so puddles will now form wherever they truly form in real life because the rain falls and it actually starts to get absorbed by the track, then it gets too much and starts to overflow, then it starts saturating the tarmac.”
This can make for some mouth-watering prospects particularly at tracks which have heavy undulation, “so for example, somewhere like Laguna Seca, if it rains there, on the corkscrew if it starts raining it'll actually flow down the track and create a puddle at the bottom, “ said Tudor.
“The concept is that you can race anytime, anywhere. You can go to any track, you can race in winter, summer, at night, in heavy fog, in a thunderstorm; things can change dynamically during the actual gameplay, meaning more strategy is needed: what tyres are you going to be on?”
The level of depth to the dynamic weather system in Project CARS 2 will add another dimension to the gameplay. Changing weather conditions are a tricky beast to master and you'll need to be constantly reviewing your grip levels to know when to bite the bullet and head for the pits.
“The start of the race is dry, but when you get to the final few turns there are huge pools you have to avoid: all that stuff is way more complicated and gives way more variety than anything the competition are doing, where they still remain with just having subsets of their tracks available at night, or a subset of their tracks available with weather, but on our game, all of them have got this.”
Project CARS 2 is currently scheduled to release in “late 2017” for the PC, Xbox One and PlayStation 4. We recently caught up with Andy Tudor ourselves, you can watch the full interview below.