Much has been made of Milestone's forthcoming PS4 port of motocross sim MXGP, which will contain a myriad of improvements following fan feedback. So far we've seen a few screenshots showing some of the increased detail on display, but Gamescom gave us a chance to see it in motion for the first time with an early work-in-progress version.
Milestone's Daniele Caso talks us through some of the improvements and new features we can expect to see from MXGP on PS4, from the visual and audio refinements to the revamped AI behaviour which was one of the main criticisms directed at the original version. Daniele also explains that Milestone are aiming to increase the number of AI opponents to 22 on track, and also divulged that they are aiming to release MXGP on PS4 October 17th, although the final date hasn't been confirmed yet.
Granted, the off-screen footage may not do the game justice when trying to showcase the visual improvements, but I'm told it looks and feels more polished than before, and the revised physics have affected the handling to the point you practically have to relearn the game. It all suggests that MXGP on PS4 wil be the definitive version, and in many ways will be the game people perhaps expected it to be in the first place.