Assetto Corsa's highly anticipated multiplayer mode has finally been added to the PC racing sim, through the latest update patch.
Headlining as the only major feature of the V0.9 build of Assetto Corsa, the Multiplayer Alpha – which was delayed another week beyond the May 2nd postponement – allows players to finally race against non-AI competition, across all of the circuits with up to the entire Assetto Corsa car roster.
As highlighted by its 'Alpha' label, the new Multiplayer component to Assetto Corsa is still far from being completed. As stated in the official statement, Kunos Simulazioni understands the mode is "a feature that needs massive tests that can't be brought to completion only by a private betatesting team", and therefore needs user support and feedback as part of the multiplayer's development and improvement.
Currently, at least 340 public Assetto Corsa servers are open for players to use, free of charge. The number was originally planned to be 300, but Kunos Simulazioni has confirmed it's raised the figure after monitoring the initial server traffic on the first day.
The full details of the first-gen Assetto Corsa Multiplayer Alpha can be found in the official patch notes below. Kunos Simulazioni has stressed that more features will be added to the Alpha throughout Assetto Corsa's remaining duration as a Steam Early Access title.
Assetto Corsa V0.9 – Multiplayer Alpha Features:
- Booking system
- Pre-booked clients from server admins
- Password protected server for booking
- Password saving for different servers
- Multi class races
- Race weekend (practice,qualifying,race) with configurable duration and number of laps
- Select penalty system or not.
- Track cycling
- Loop mode
- Maximum client limit, determined by circuit pit boxes
- Clients may re-join at any session if booked.
- Dedicated server available.
- 10 public official servers