Multiplayer additions headline Forza Motorsport 7's April content update - Team VVV

News Multiplayer additions headline Forza Motorsport 7’s April content update


James Allen


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Game: Forza Motorsport 7

Platform: PC, XBox One

Publisher: Microsoft Studios

Release Date: 03/10/2017

The latest update for Forza Motorsport 7 has been released, introducing an array of additions and improvements to the title.

Focused primarily on fixes for bugs and glitches, the new update also introduces new features for Forza Motorsport 7's multiplayer mode. Developer Turn 10 Studios is placing a particular emphasis on the new telemetry system for the game's Spectate mode functionality  – with the new 'Race Panel' tool allowing users to toggle between different displays such as lap time charts, top speed rankings and a circuit map showcasing where each competitor is on track.

Another publicised feature is the new ability to test drive cars in multiplayer lobbies. Upon installing the April content update, Forza Motorsport 7 players will now be able to drive their vehicles on track whilst waiting for multiplayer races to start, rather than being locked to the menu during race intermissions.

The full list of notes for Forza Motorsport 7's April content update has been added below.

Today we released the April update for Forza Motorsport 7, which includes new features like the ability to test drive cars in multiplayer lobbies, as well as our new Race Telemetry panel in Spectate mode. In addition, we’ve made numerous improvements and bug fixes to the game, including the following:


  • Fixed an issue where PC players were running into an extensive hitch in performance every time they used Alt-Tab to return to the game.
  • Fixed an issue where game would hard lock after tabbing out from multiplayer Spectate to the race lobby.
  • Particles will no longer clip into the ground when DRS “Particle Resolution” is set to “Full.”
  • Corrected mouse control behavior when using the Spectate Ticker and Telemetry functions.
  • Fixed an issue where some PC players were encountering black screens in between MP races.


  • Fixed an issue with the 1972 Land Rover Series III where the front tires were missing turning animation.
  • Fixed an issue with the 1997 Honda Civic Type R where the driver’s hands clipped through the steering wheel while in neutral position.
  • Corrected the position of the air vent in the cockpit for the 2016 Audi #17 Rotek Racing TT RS.
  • Fixed an issue with the 1983 Jaguar #44 Group 44 XJR-5 where the manufacturer livery on the sides of the car clipped with the vehicle’s body when damaged.
  • Fixed an issue with the 2017 Chevrolet Colorado ZR2, where the aftermarket Forza rear wing would clip through the supports around the tire.
  • Fixed an issue with the 2011 Ferrari #62 Risi Competizione F458, where the right side door livery was mirrored from the left side door during races.
  • Reduced darkness of windscreen for the 1976 Brabham #8 Motor Racing Development BT45B.


  • Fixed issues for inside apex curbs that caused players to unrealistically slow down. These fixes affect the following tracks: LeMans, Hockenheim, Monza, and Circuit of the Americas.

Livery Editor

  • Fixed an issue where livery decals applied to one side of the 2016 Ariel Nomad were duplicated to the interior and the opposite side of the vehicle.


  • Improved general menu performance when entering a public race in progress.
  • Fixed an issue where a private lobby host would be moved to the back of the grid before entering the “verify the grid” screen.
  • Fixed an issue where some players in a lobby would not load to the next track and would miss the race.
  • Ticker feature that are time based now use the “00:00:00” format.
  • Fixed an issue where, in a private lobby, if the host set Weather Type to “Rain”, the lobby would switch to “Partly Cloudy” conditions.
  • Players can no longer “ready up” during Verify Grid screen.
  • Removed Collection Tier icon on opponent label Gamertags from multiplayer and Spectate.
  • Fixed an issue where elements of the Car Info Spectate Telemetry UI were persisting between instances of Spectating during a single race.


  • Fixed an issue where UI would be blocked by a car during map load between races.


  • The analog handbrake for Fanatec wheels will now work with the console versions of Forza 7.
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