After the colossal outcry over Forza Motorsport 5's controversial monetisation issues, we were understandably cautious when it was announced that Gran Turismo 6 will be going down the same road and also include micro transactions.
Yesterday we had confirmation of the pricing for Gran Turismo 6's credit packs, with charges ranging from 500,000 credits for £3.99 to 7 million credits for £49.99. Unfortunately, it's a similar story to the extortinate asking price of the Lotus E21 Formula One car in Forza Motorsport 5 all over again.
In Gran Turismo 6, the most expensive car is the Jaguar XJ13 racecar – yours to own for a modest fee of 20 million credits if you're willing to spend copious amounts of time grinding through the exhaustive GT career. If you're impatient and want to buy this car with micro transactions, you would need to buy two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits, making a grand total of…£119..95. Ouch.
Mercifully, this isn't a calamity on quite the same scale as Forza 5 simply because Gran Turismo 6's game design hasn't been purposely engineered to endorse micro transactions. Eurogamer reports that the game structure is largely the same as Gran Turismo 5 – you'll still have to endure some grinding to earn enough credits to buy some of the more expensive cars in-game of course, but, unlike Forza Motorsport 5, cars will still be regularly rewarded and payouts and car prices are also similar to GT5. There still aren't very many cars to test drive in the arcade mode at first, but I'm told by Alan it's much easier to earn additional cars.
Forza 5's Formula One car is also arguably in much more demand than GT6's vintage Jag. After all, the acqusition of formula one has been marketed as one of the key selling points for Forza Motorsport 5, which makes its inaccessibility all the more heinous. The Jag, on the other hand, is a decidedly niche car; a prototype Le Mans racecar built in the 1960's that only die-hard fans of the sport would crave for.
Shuhei Yoshida has since defended Gran Turismo 6's micro-transactions on Twitter, insisting that "the game is just offering an alternative path to busy people." "Microtransaction per se is not a bad thing," added. "How the game is designed around it could become a problem."