Mod support coming to Grid 2 in community patch - Team VVV

News Mod support coming to Grid 2 in community patch


Martin Bigg


Posted on

Game: Grid 2

Platform: PC, PS3, XB360

Publisher: Codemasters

Release Date: 27/05/2013

As we know, Codemasters are planning to release a hefty community patch for Grid 2 in the coming weeks which should address a multitude of reported issues whilst a few additions, along with the much-anticipated return of demolition derby later down the line. 

There's one more feature set to be included in the patch that they neglected to tell us until now, however: official PC modding support. 

In an official blog post on Codemasters' website, the developer explains their reasoning to suddenly support the modding community:

"We understand that there’s a talented, vibrant and creative modding community out there working on our past and current titles, whether it’s new custom liveries or various colours of tyre smoke and other creative endeavours, all accomplished without official support. These things don’t go unnoticed at Codies and the whole team enjoy seeing what you guys come up with.

Previously, some of our game's files were protected against modification. This was intended as a defence against cheating, mostly during online play, but also when setting lap times or earning achievements. When the modification of a protected file has been detected the game would disable online access, achievements and would also prevent any saving from occurring.

However, we understand that many mods are made with absolutely no intent of inconveniencing other players. These guys want to play the game in their own way, but as it stood the game would not save their progress if they were to modify a protected file.

So we’ve decided to assist these players by adding some basic support to the game that allows modified data and when enabled the game will now save your progress. Please note that the save file is separate to the one used by the unmodified game and online play, leaderboards, achievements and RaceNet functionality will all be disabled to protect the integrity of the main game.

This is our first step into supporting mods and it’ll be a learning process for us. So we’ll be looking to get your feedback along the way and we’ll make improvements over time where possible.  When the tools are at your disposal, do let us know what you think. Above all else we look forward to seeing what you create."

Unsurprisingly, modding support will only apply to the PC version. Conversely, Steam Workshop will not be supported, although Codemasters have stated that it is something they are discussing for the future. 

Of course, those who have been following Grid 2 on PC will know that mods have already surfaced without Codemasters' backing since its release back in May, including numerous patches that reinstate the cockpit camera which was removed from Grid 2 despite being present in Race: Driver GRiD – a decision that was met with considerable controversy by the community. It's therefore encouraging to see Codemasters finally embrace the talented modding community and release custom tools that will allow players to tinker under the bonnet and furhter ehnhance the game in the future.

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