Major update released for Wreckfest - Team VVV

News Major update released for Wreckfest

News

Kevin Dooley

Writer

Posted on

Game: Wreckfest

Platform: PC, PS4, XBox One

Publisher: Bugbear Entertainment, THQ Nordic

Release Date: 27/08/2019 (PS4 & XONE)

A major update has been released for the destruction-happy racer Wreckfest which currently resides on Steam Early Access.

The update adds the new track of "Crash Canyon", and if the name is anything to go by, it should provide some fun and chaotic racing complete with the obligatory crashes which will see Bugbear's epic soft-body damage in full swing.

The update also sees the inclusion of visual customisation, additional performance parts, improved vehicle models for several vehicles, new skins for many vehicles and the addition of the work in progress track entitled "Mixed 7".

THQ Nordic and Bugbear Entertainment recently announced they will do “all they can” to release the destruction-focused game in 2017 on the PC with the console versions to follow shortly after in early 2018.

You can view the full changelog for Wreckfest's major June update below.

CONTENT

Added a new track designed for rough racing and epic crashes: Crash Canyon – fans of our earlier games will surely recognize the inspiration.

Replaced the garage with a new, more spacious garage, still work-in-progress though.

Added more performance parts: engines, pistons, valves, camshafts and so on, to allow for more in-depth performance upgrading in the upcoming career. Note that engines are basically per class now, however, installing the best available parts will allow the engine jump to the beginning of the next class. In case the car has a separate banger variant, not all engines are available for all variants.

Added new skins for many vehicles and removed some older ones.

ART

Replaced the user interface with a completely new, more modern one that’s actually usable with a gamepad as well. Please note that the new user interface is still heavy being worked on, and for example animations are missing, the art is not final and there are temporary placeholders screens that will be replaced completely. Feedback is still very much appreciated already.

Overhauled Tarmac 1 to open up the environment, add proper runoff areas and generally make it look more like a real race track.

Speedway 1 Figure 8 layout now has ramps in the inner areas to allow for getting back on track even when reset is disabled by the host.

Added animated track officials.

Updated weathers.

DESIGN/PHYSICS

Increased the performance range of the cars and adjusted the class cutoff points. For now, the classes and class ranges are as follows:Class C = < PP180

Class A = PP260 >

Removed crew mechanic.

Crash landings (where the car would be rocketed in the air when touching ground after a jump) no longer occur.

Improved stability control assist.

In Elimination Race, maximum elimination interval is now 120 seconds.

TECHNICAL

Optimized tire physics, reducing CPU load.

Ragdoll now works properly.

KNOWN ISSUES

Clutter shadows are not working.

The backfire effect of the exhaust remains in the original location even when the exhaust is changed.

AI sometimes rams other cars right after the green light when trying to navigate to the proper racing line.
In extremely rough landings (like after a crash) one or more wheels of the car may clip below the ground.

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