I've been enjoying my time rampaging through the apocalyptic wasteland of Mad Max for the most part, but if I had one complaint it's that the car physics are slightly stiff. Compounding this was the fact it was impossible to roll your car over, as the physics would always auto-correct you whenever your car went airborne. Anyone who played Driver San Francisco will know what I mean.
Thankfully, this week's game update resolves this issue, but you'll need to activate it for it to take effect – access the options, and you'll now find an option to turn off the "vehicle roll help." It certainly makes the numerous car battles you'll embark in more exciting.
The update also improves the performance, loading times and "mission flow fixes."
You can find the complete changelog below. In the meantime, you can look forward to our full review of Mad Max coming soon.
General Updates for All Platforms:
- Added optional “Vehicle roll” setting for more realistic in-air car physics.
- General performance improvements.
- Improved data streaming, enabling content to load faster and easier.
- Improved auto-aim target prioritization.
- Fixed various audio issues.
- Made various GUI fixes and improvements.
- Fixed several instances of the map not loading correctly.
- Made various mission flow fixes and improvements. This includes retroactively resolving a conditional mission flow blocker that was happening to some players trying to install the Baby Bars during the Wasteland Classic mission after the mission flow had been interrupted.
- General bug fixes.
Win64 Specific Updates:
- Fixed instances of graphics options resetting to default upon the game loading for some users.
- Fixed an issue which caused the Harpoon to not work correctly on triple monitor setups, and with larger aspect ratios.
- Fixed several keyboard entry issues with the WBPlay Menu screen.
- Made several Mouse & Keyboard Control improvements and fixes.#