League multiplayer lobbies headline Forza Motorsport 7's December update - Team VVV

News League multiplayer lobbies headline Forza Motorsport 7’s December update

News

James Allen

Writer

Posted on

Game: Forza Motorsport 7

Platform: PC, XBox One

Publisher: Microsoft Studios

Release Date: 03/10/2017

A substantial new update for Forza Motorsport 7 has been released, introducing an array of improvements, content and features to the title.

Headlining the update is the introduction of the organised Leagues online multiplayer lobbies. Similar in setup to the system that debuted in Forza Motorsport 6, Forza Motorsport 7's Leagues have now adopted a championship-style points system, with the player's score determining which skill band or matchmaking division the player will participate in.

Points are awarded based on player start and finishing positions, with the overall strength of the matchmade grid also determining the post-race points payout. As well as determining the player's rank, Leagues points will also determine the amount of in-game currency, Driver Gear avatar suits or prize cars the player will be eligible for once the League season is completed.

Also notewothy is the unannounced addition of the 2017-spec Porsche 911 RSR racing car to the game via the update. Unlike the cars in the recently-released Doritos Car Pack, the Porsche 911 RSR is available in Forza Motorsport 7 for free – albeit only, at time of writing, if players chance upon one as a level-up reward.

In addition to these content additions, various refinements and features are included in the December update – ranging from interface tweaks and the ability to set race lengths to a staggering 1,000 laps, to accessibility aids like converting multiplayer chat into text. The full change log has been listed below:

– Fixed an issue where game would crash in Split Screen when Player 2 disconnects, and Player 1 reconnects on a Guest profile.

– Updated messaging for Super Easy mode. Note that events run with Super Easy assists will require steering input in order to earn XP and credits at the end of the race.

– Updated the “Split Time” box in a race to orange from blue.

– Removed lap count information in “Vote For Next Track” screen.

– Fixed an issue where players could earn the “Unrivaled” achievement even when using assists.

– Adjusted lap count of VIR race in the Off Road Buggies series in the Forza Driver’s Cup to be more consistent with other races in series.

FREE PLAY

– Fixed an issue where, when players change car in the Free Play menu, the resulting car would appear with an incorrect livery and/or paint job.

– Players will now use consumable mods if they quit during the last lap of a Free Play race.

RIVALS

MULTIPLAYER

– Fixed an issue where losing network connection during a race sometimes caused a softlock upon the next connection attempt.

– Private multiplayer hosts can now cancel launch of lobby during “car theater” screen.

DRIVATAR

– Corrected Drivatar difficulty on Silverstone National and International circuits.

AUCTION HOUSE

– Fixed an issue where a player could not see auctions of the same car the player was currently in.

– Search options are now saved within an Auction House session.

CARS

PC

FORZATHON

– Fixed an issue where toast notification was noticeably delayed after completing a Forzathon-eligible race event.

– Added help text for the Forzathon events page.

– Fixed an issue where the Forzathon menu option from the Pause Menu is grayed out, but accessible everywhere else in the game.

– Fixed an issue where Tier Level Up screen appears in cases where Forzathon reward is a car and player moves to a new Car Collector Tier.

TRACKS

– Fixed an issue at Rio track which was incorrectly dirtying players’ lap times.

– Fixed an issue at Lime Rock where vehicles with low chin spoilers could collide with the ground and cause spins).

FORZA HUB

LIVERY EDITOR

– Improved “Recommended Vinyl Groups” and “Search” functionality.

– Fixed an issue where flashing layer highlight was hard to see in certain situations.

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