Game: Automobilista Motorsports Simulator
Platform: PC
Publisher: Reiza Studios
Release Date: 24/08/2015
Reiza Studios has recently released a huge update for Automobilista which sees many new changes and fixes along with making available the new Hockenheimring DLC (available for £4.79 on Steam and included in the Season Pass).
The Hockenheimring DLC comes complete with the 1977, 1988, 2001 and 2016 layouts "along with extra modern layouts" according to the developer. It's also worth noting, that a rallycross layout of the famous German track is also currently in the works and will be added to the DLC pack "shortly".
The v1.40 update includes the newly added Custom Season Tool, new 2017 GP layouts to Interlagos, Montreal, Kansai and Spielberg, along with a plethora of of audio, AI and physics improvements and finally the usual array of bug fixes.
Trailer and changelog below.
CONTENT
Added F-Ultimate series
FEATURES
GENERAL
Downscaled series icons in main menu series selection by 20% & changed layout from 3 x 7 to 3 x 8;
Various minor UI fixes & adjustments
Updated all helmet shaders to be same as the one used for car paint
Added new driver model & new customized suits & gloves to all vehicles
Fixed bug with radio spotter announcing final lap one lap ahead of time in timed races
Added function to discard next lap in Time Trial mode if track limits are abused in the preceding lap
Globally increased lowest LOD from 500 meters to 600m
All audio files resampled to 44.1kHz (decreasing files size / cpu / memory usage)
polished loops and pops in several audio files
Added cockpit muffling for closed cockpit cars
Enhanced replay of surface sounds (roadnoise, dirt, curbs)
Minor adjustments to audio samples on Ultima Race, F-V12, F-Trainer
AI
Added function for AI to partially lift off the throttle when receiving a blue flag – their cooperation is now a function of "Courtesy" value in driver RCD files, and thus will vary from driver to driver and from series to series; they will generally be equally cooperative in practice / quali, in races they will be more cooperative in high profile series compared to smaller / historical ones
Added function for AI to slightly lift during in and out laps in practice / quali
Added function to prevent AI from lurching to the side on starts & generally improved their composure through the first corner
Revised AI tire wear functions & added custom pit thresholds for every tire compound in every car to minimise issues with AI needlessly stopping for tires
Customized AI throttle functions at race start to a realistic behavior for each series
Added new TireManagement & AIStartSkill to driver RCD files – the lower the first value, the more the AI will wear its tires; the lower the 2nd value the more chance AI driver will bog down at the start
Doubled max AI to AI collision rate from 40 to 80 (needs setting from PLR file)
Added a randomization function to Opponent filter gizmo when running a multiclass event with a specific class count (where before it would just load the same cars for each class in team order)
Upscaled AI aggression ranges (max setting is now double what it was before, with lower settings adjusted to suit)
Generally increased AI reaction to front tire slip
Adjusted AI fuel strategy so they don´t pit on the very first lap it gets on low fuel range
Adjusted AI spring / damper multipliers on stiffer cars to further reduce AI jittering over sawtooth curbs
PHYSICS
Revised fuel consumption & estimates for several cars
Adjusted default setups for low downforce configs in Formula cars
Added speed limiter to MCR2000, Ultima GTR Race
CONTENT UPDATES & FIXES
Roughened up flat curbs at Taruma, Londrina
Oulton: Adjusted AI line through chicane so AI don´t clip high curb
StockV8: Corrected max opponents; Corrected & added missing talent files: fixed LCD laptime info
F-V12: Adjusted ride height ranges, increased rake in default setup
Boxer Cup: Updated rear brake light; Updated cockpit materials & textures; added configuration option to install / remove rear view camera display
F-Vee: Adjusted AI performance
F-Vintage: Adjusted longitudinal CoF for front tires; tweaked AI performance
F-V10: Adjusted TC sound
SuperV8: Fixed pit timings to realistic values