Latest Racecraft update adds procedurally generated AI opponents - Team VVV

News Latest Racecraft update adds procedurally generated AI opponents


Martin Bigg


Posted on

Game: Racecraft

Platform: PC

Publisher: Vae Victis

Release Date: 04/03/2016

The latest update has deployed for procedural sandbox racing sim Racecraft, adding a slew of significant new features. Whereas previous Early Access builds only let you enjoy Vae Victis's procedural track technology in lonely time attacks, the latest 0.5.2 build adds a new Quick Race mode with AI opponents, complete with collisions enabled.

Racecraft quick race AI opponents

Just like the tracks, the AI is procedurally generated, so every opponent has unique behaviour traits and statistics. Hopefully this means they won't be as overly aggressive like Forza's Driveatars. This is certainly a much-needed addition, as the single player portion has been a barebones affair without the option to race against other opponents. The user interface has also been revamped, with new TV-style camera angles behind the menus.

Here's the full list of improvements introduced in the update:

  • Gameplay: Quick Race mode (collisions enabled) 
  • Gameplay: Each AI has its own procedurally generated behavior, with peculiar stats and features
  • Physics: More stable car when braking 
  • GUI: TV-style camera views behind menu screens
  • GUI: UI fixes and improvements 

Racecraft has come a long way since its initial Early Access release, with recent builds adding improved force feedback and graphics. Future builds should hopefully allow Racecraft to live up to its potential and become more fully fledged, with Championship and Campaign modes coming in the next few months, along with multiplayer and VR support later down the line. Its innovative procedural track tech alone makes it one to watch this year for PC sim racing enthusiasts. 

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