The Live for Speed developers are taking advantage of the recently released Oculus Rift and HTC Vive VR headsets with a new update which sees support for the new VR hardware.
The latest version, 0.6P, also sees lots of work completed on controller support with more controllers and racing wheels now able to set up automatically. Furthermore multiple controller setups are better supported than ever before.
“It has been an interesting month for Virtual Reality, with the Oculus Rift and HTC Vive headsets now being shipped to customers." Stated a member of the Live for Speed development team. “Live for Speed is so good to use in VR, it was our top priority to make sure it works with the new headsets and latest software.”
Check out the changelog below.
Support TeamVVV on Patreon: www.patreon.com/TeamVVV.
Changes from 0.6M to 0.6P :
Many translations updated. Thank you translators!
Support for Oculus Rift CV1 and DK2 using the new 1.3 software
Improved appearance of top row (ESC / F keys) of virtual keyboard
IPD slider movement is now detected and a message displayed
Intro replay is avoided if LFS is started in VR mode
Controllers may be plugged in and detected after LFS is started
Controllers are now sorted (not dependent on order of connection)
Automatic axis and button assignment for various game controllers
Automatic preset is now attempted on first of multiple controllers
New joystick look mode using two axes to control look direction
Default 900 degrees turn for Logitech G25 / G27 / Driving Force
A scroll bar appears if there are more than 16 available axes
Removed axis calibration system that had various problems
Typed range can exceed input range to reduce axis effect
Button functions are now easier to see when in car
Axis names were previously displayed wrongly in Options – Controls
It was possible to enter a state where chat box could not be opened