Reiza Studios has released the very latest version of their PC racing simulation Automobilista Motorsports Simulator.
The v1.4.3 update includes the usual bug fixes and improvements, but also sees the inclusion of the Hockenheim RX layout (for the previously released Legendary Tracks Part 3: Hockenheim as promised) and even Steam achievements.
The Hockenheimring DLC comes complete with the 1977, 1988, 2001 and 2016 layouts "along with extra modern layouts" and now players can also download the rallycross layout of the famous German track. If you haven't purchased the Legendary Track Part 3: Hockenheim DLC, you can find it here for £4.79.
For the full changelog and some info on the update, see below.
Added Hockenheim RX layout (not compatible with DynHUD at the moment)
Season Tool: Improved handling of errors related to reading of series/track images; All series vehicle filters are now added to seasons (these can be further limited/customised when starting the season in game)
Expanded track GDB tire compound parameters to set different compound restrictions for different series, and define which of the allowed compounds AI qualifies & start race on *
Made softest compound default for F-Extreme. F-Reiza, F-Ultimate
Replaced tacho texture in native HUD
Reduced pitlane speed limit in races from 100 km/h to 80 km/h in all GP layouts to match real rules
Fixed F-Truck & ARC Camaro wrong ID for TT leaderboards
Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to canvas
Global AI adjustments: Slightly reduced qualifying performance gap vs race / slightly increased AI tendency to move out of the draft from car ahead; Adjusted AI reaction to be more combative when another is close by or side by side
Changed AI strategy for fixing damage in pits – now AI only fixes damage when wings are missing (no longer doing long pit stops for minor bodywork fixes)
Reduced AI performance variation in Supertruck layouts
Brands Hatch: Fixed safety car position in pit lane; Updated AI paths; updated curb textures
Karts: Adjusted POV to avoid clipping with driver model
Montana: Fixes to pitgroups & talent files
LancerX: Moved default brake bias forward; Fixed bug with driver arms in external cameras
F-Truck: Updated driver suits & Gloves
F-V12: fixed sound going mute between 4-5k RPM
Superkart: corrected moving arms lodout distance
MCR: fixed rpm lights and LCD glass
* AI will now qualify on softest compound available in all default tracks;
Further info regarding above changes: for ex. F-Ultimate @ Montreal, AI will now qualify and start race in UltraSoft compound; since series has AIRaceCompoundSwitch=1, AI will then switch to SuperSoft if / when it stops for tires as per 2017 compound options & strategy; If it´s a F-Extreme race @ Montreal, AI will start on SuperSoft and switch to Softs as per 2015 compound options & strategy. If it´s tracks with no compound restrictions, AI will always run the softest compound and switch to the next up in tire stop. F-Classic will qualify on qualifying tires but will always race on C race compound; if it does a tire stop it will just switch to a new C set.
Series that don´t have multiple tire compounds and / or don´t feature in the track GDB will continue using the default compound as before. Mod tracks should be updated to use this latest syntax in order to feature compound restrictions.
Important note for Logitech G29 / G920 users
For the next release we expect to have it fully integrated into the main branch.
If you have a bug to report please use the new bug report thread (make sure to check the opening post first).
If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.
For further difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it in the troubleshooting topic or email [email protected] (please allow for up to 1 business day for a reply).