Latest Assetto Corsa Competizione update adds Circuit Zolder & Emil Frey Jaguar G3 - Team VVV

News Latest Assetto Corsa Competizione update adds Circuit Zolder & Emil Frey Jaguar G3

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Kevin Dooley

News Editor

Posted on

Game: Assetto Corsa Competizione

Platform: PC

Publisher: 505 Games

Release Date: First Half 2019 (Full Release)

The 5th content release for Assetto Corsa Competizione, the Official Videogame of the Blancpain GT Series, is now available featuring the laser-scanned Circuit Zolder, and the Emil Frey Jaguar G3.

The 5th major update for Assetto Corsa Competizione also sees the addition of enhanced multiplayer features as well as some fine tuning to the rating system which should improve the overall experience.

You can view the new content in action in the trailer below.

The 5th content update for Assetto Corsa Competizione comes with a new price point of £34.99 /€44.99.

Assetto Corsa Competizione’s 6th content update is expected on February 13, 2019, and will include the Honda Acura NSX GT3, Monza Eni Circuit, live Special Events and the rating system will undergo some fine-tuning.

The full version 1.0 release of the PC racing sim is expected before April this year bringing with it all the Blancpain Series cars, teams and circuits as well as all of the game modes (Career, Championship, Single player and multiplayer), and the complete rating and matchmaking systems.

You can view the patch notes for the 5th content release below.

v0.5.0 patch notes

– New Emil Frey Jaguar G3 car.
– New laserscanned Circuit Zolder racetrack.
– New special events with online leaderboards.
– Fixed disappearing main menu UI in VR.
– Texture memory optimizations.
– Fixed a chase cam rotation bug.
– Fixed a TV camera bug.
– Car light improvements in TV camera views.
– New inertia calculation method and new more accurate inertia value (advice for setups, use softer fast damper to let the body move and settle, instead of having the car and wheels jumping)
– New motion ratio calculation for dampers resulting in more accurate values dedicated for each car.
– New ABS feature. ABS now never lets higher than 70% difference between left and right brake pressure. Improves behaviour on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. Might need more rear brake bias on certain cars.
– Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6).
– Improved TC off on gear-change functionality. TC is instantly switched off and on again when a gearchange occurs, in order to protect the engine and drivetrain from heavy vibrations, especially on situations where kerbs and the engine limiter are involved (part of real cars’ TC logic too, occasionally they will even not allow the gearchange). Now the TC off timing is car-dedicated and optimised. Some cars might handle a gear change better than others.
– Improved tyre thermal model, especially wet tyres.
– Improved tyre grip when tyres are overheated, such as after a spin.
– More tyre wear when tyres are overheated, no free meal.
– Corrected bumpstop position and functionality of the Ferrari 488 GT3.
– New ECU maps for all cars. ECU maps now influence power, fuel consumption and throttle maps. Usually the lower number is the more powerful and has the most power consumption. After the initial 3-4 values, it switches to wet ECUmaps with similar power and fuel consumption but different throttle maps. Please check the official forum for all the released cars’ ECU map characteristics.
– New launch control for all cars. Now with manual clutch, just engage 1st gear, put the clutch and accelerator to the floor and the engine will stabilize around 5000rpm. Release the clutch gradually while keeping the accelerator fully open to avoid stalling.
– Audio engine optimizations
– Fixed potential wrong volumes switching cameras
– Fixed time multiplier for the end race replay
– Fixed wrong trackmap cars position during replay
– Intro sequence updated

 

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