Indie development Vae Victis Games has released their latest version of their procedurally generated racer Racecraft.
The new 0.5.0 update is the result of several months hard work and took into consideration fan feedback from the Racecraft beta. The new, and rather substantial, update updates and improvements several aspects of the title including gameplay, UI, graphics, physics, performance and more.
To show off the improvements from new update the development team has released a few new screenshots which can be seen in the gallery below. Racecraft is currently available on Early Access, for the full patch notes see below.
Changelog for the 0.5.0 update
Gameplay: Added collisions between cars (Race mode)
Gameplay: Added virtual mirror in HUD
Gameplay: Procedural generation of AI profiles
Gameplay: Improved collisions
Gameplay: Standings on position billboard
UI: Favorite Tracks tab added to Tracks menu
UI: Improved Track Creation management
UI: Improved GUI layout
Graphics: Lighting management in night conditions
Graphics: Fixed bad illumination in some special cases
Procedural engine: Improved walls/fences distribution
Procedural engine: Added new asset: Kerbs models/type
Procedural engine: Added new asset: Track/buildings on starting straight
Procedural engine: Added new asset: Track/recovery vehicles
Procedural engine: Added new asset: Cameramen characters/platforms
Physics: Reduced engine power
Physics: Increased drag
Performances: Pre-generated track shaders during scene loading (which caused a lot of hiccups)
Performances: Smoother frame rendering
Performances: Reduced performance impact of dynamic reflections
Performances: Slightly reduced CPU workload during rendering
General: Bugfix and general polishing