Honda Civic BTCC coming to rFactor 2, new build released - Team VVV

News Honda Civic BTCC coming to rFactor 2, new build released


Martin Bigg


Posted on

Game: Rfactor 2

Platform: PC

Publisher: Image Space Incorporated

Release Date: 28/03/2013

rFactor 2 has received its last build update before the end of the year, offering the usual mix of bug fixes and improvements including enhancements made to the collision detection in online multiplayer. 

The latest demo also now includes the Corvette C6.R which you can download here, but more noteworthy is a hint at future content to come, as ISI provided a teaser image depicting a pair of Honda Civic BTCC cars battling it out.

t looks like you won't have long to wait either: ISI has indicated the Civic BTCC car will be available at some point during the Christmas period. 

Here's a full list of changes in the latest build:




Improved usage of particle cloud for engine effects


Set steering range in main UI based on currently vehicle (assuming option is set) to reduce confusion.

Changed the way tire compounds are reported in the results file.


Fixed bug with non-English translations that prevented switching between full screen showroom and standard showroom.

Fixed issue with some “virtual” vehicles not loading the their skin

Fixed bug with HUDs being broken when playing in a mod with a HUD packaged in it and wanting to use a HUD from a different component.

Fixed issue where loose car skins would not reload when hitting the “reload” button from the tuning page.

Fixed “A.I. cars not in private test day list after creating second test day” bug.

Fixed massive frame rate hit on car selection list page.

minor improvements to AI robustness when dealing with a track with unusual characteristics….(very long space between waypoints)

Fixed loose skin bug where identically named skins belonging to different cars all looked the same.


Camera editor now always shows FOV info for active camera in upper left.

UI / HUD / Options:

Added cockpit and TV overlay gauge for battery level (“BatteryLevelRange”, “BatteryLevelCenter”, etc.). Actual modeling of battery dynamics remains unimplemented.

Added soft particles as UI display option

OSC gizmo APP_BUTTON_REPLAYCHANGECAMERA can now be used to choose different cameras by setting Caption1 to “Driving”, “Onboard”, “Swingman”, “Spectator”, or “Tracking”.


Added a new prediction algorithm (on by default, but can be turned off with “New Prediction Algorithm” in multiplayer.ini if needed); this improves collision response in multiplayer.


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