The car handling in the upcoming DiRT 4 has become somewhat of an intriguing subject especially considering that Codemasters are looking to appease sim racers as well as newcomers with the revelation that DiRT 4’s sim handling is “closer to the real deal than DiRT Rally.”
The recent Reddit question and answer session conducted by Codemasters Chief Game Designer Paul Coleman revealed some interesting tidbits on the matter revealing that DiRT 4’s handling is very much an evolution of DiRT Rally.
According to Coleman, DiRT 4’s cars will now have improved weight transfer compared to DiRT Rally thanks to the help of the real-world race drivers Kris Meeke and Petter Solberg (you can watch Solberg playing DiRT 4 crashing in to some trees no less).
Aerodynamics too has seen a big update (over DiRT Rally) which enables the cars to feel more stable at speed, we can also expect airborne physics to improve making for less of those awkward and unrealistic moments. Coleman also touches on the improvements made to the suspension model, “we’ve improved the way we model our suspension geometry. This means you should see more character between the Rear Wheel drive cars based on the type of suspension they are using.”
The simulation aspect isn’t just limited to DiRT 4’s traditional rally segments either, “the simulation is consistent across the game so Landrush is as simulation as Rally its just that the vehicles are different,” stated Coleman.
Finally Coleman teases the potential for ongoing improvements to their simulation model, “who knows what the future will hold but I expect we will continue to make improvements to the simulation.” It really seems like the start of Codemasters truly embracing the simulation end of things, let’s hope they can continue to update and improve the sim model for future titles.