Forza Motorsport 7 prepared for Xbox One X launch via new update - Team VVV

News Forza Motorsport 7 prepared for Xbox One X launch via new update

News

James Allen

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Posted on

Game: Forza Motorsport 7

Platform: PC, XBox One

Publisher: Microsoft Studios

Release Date: 03/10/2017

The Xbox One X version of Forza Motorsport 7 is available to download ahead of the console's full release, courtesy of a new patch for the title.

Dubbed the "biggest and best update in Forza history", the new patch introduces the higher-grade assets and features that are available when playing Forza Motorpsort 7 on an Xbox One – thus allowing players to pre-download the range-topping console version of the game ahead of the Xbox One X's launch on 7th November 2017.

On top of the Xbox One X support, the new patch also introduces a considerable array of additions and fixes to the standard Xbox and PC versions of Forza Motorsport 7 – ranging from the introduction of the Auction House virtual marketplace and improvements to content already featured in the game, to a myriad bug fixes and behind-the-scenes optimisations.

The full list of patch notes as provided by Turn 10 Studios has been included below:

General Fixes

The general fixes in today’s update touch many different areas of the game – including improved performance when loading, updated Forza Rewards Tier badges, and much more.

• Improved performance when loading into lobbies in Free Play, Multiplayer, and the Forza Driver’s Cup.

• Fixed an issue where players were not receiving the Tier 1 and/or “Thanks For Playing” badges. In addition, players who meet Tier 12 requirements in Forza Rewards will now receive the Tier 12 badge.

• Fixed an issue where scrolling credits menu stuttered.

• Fixed an issue where non-purchasable Forza Edition cars and Reward cars still have credit prices listed in Car Collection screen.

• Fixed issue where, after increasing Collector Tier, then selling multiple cars, Cars in “Buy Cars” menu still appeared locked.

• Fixed an issue where players would sometimes soft lock when switching profiles while opening a purchased Prize Crate.

• Fixed an issue where, when restricting a group to X-class cars, P-class cars would be selectable (albeit illegal if chosen).

• Fixed an issue where some players would soft lock after buying a car in Specialty Dealer.

• Fixed an issue where rewinding after turning off Friction Assist will keep Friction Assist physics on.

PC

In addition to placing a focus on stability and performance on PC across a wide spectrum of hardware configurations, today’s update features numerous specific improvements, listed below.

• Players can now toggle FPS display when playing on PC.

• Fixed an issue where there was a disparity between a car’s class in the Car Select screen vs. it’s class in the actual MP race lobby.

• Keys can now be rebound/remapped.

• Fixed an issue where turning on Telemetry causes the Pause function to switch from the ESC key to the “v” key.

• Fixed an issue where some players would soft lock when attempting to view Driver Level Milestone Rewards from the Main Menu.

• Fixed an issue where, in a drag race, bringing up the leaderboard after transitioning to the post-race screen brings up a blank black background.

Multiplayer

With new modes lighting up today, including Tag, Drag, Keep the It, and more, we’ve got more ways to enjoy Forza 7 than ever. In addition, we’ve made some specific improvements to our multiplayer, such as changing the default chat setting for players in a party, menu performance and stability enhancements, and more.

• Default chat setting for players in a Party is now Party Chat.

• Fixed an issue where occasionally a player’s Gamertag or the Caution Icon would remain in the game if that player left the race.

• Fixed an issue where switching between players in the Drivers List during private multiplayer sessions was causing a drop in FPS.

• Fixed an issue where clicking on your own Gamertag in a multiplayer hopper would search whatever hopper you selected.

• Fixed an issue where initial paint color for a newly purchased/awarded car is never seen by other players in the lobby or the race.

• Removed “Mods” reward notice from the multiplayer post-race screen.

• Fixed an issue where some players would encounter a soft lock after idling in the post-race menu after ending a race with a DNF.

• Fixed an issue where selecting Quit in the Multiplayer post-race screen would cause loss of engine and collision audio in the next race.

• Fixed an issue where sometimes player stats would not appear when selecting a driver in the Driver’s List during private multiplayer sessions.

Cars

This update contains fixes and improvements for numerous cars in the game; from audio and camera improvements, to handling updates for a pair of cars that were previously experiencing strange behavior when damaged.

• Fixed an issue where Forza Edition cars were not granting XP or CR rewards in multiplayer races.

• Fixed issues where cars would behave unexpectedly after incurring damage, including the 2014 Local Motors Rally Fighter Fast & Furious Edition and the 1969 Dodge Charger Daytona Hemi Forza Edition.

• Corrected parts animations for a number of cars, including the 1957 Chevrolet Bel Air Forza Edition, the 1992 Lancia Delta HF Integrale EVO, 2017 Chevrolet Camaro ZL1, and the 1991 Jeep Wagoneer.

• Fixed body and/or aftermarket parts issues for numerous cars, including the 2009 Mercedes-Benz ML 63 AMG, 2008 Lancer Evo X GSR, 1995 Ferrari F50, 1946 Ford Super Deluxe Woody, 1992 Alfa Romeo 155 Q4, 2010 Ferrari 599XX, and the 1993 Nissan 240SX.

• Fixed an issue where the front wheels of the 2016 Ariel Nomad would not turn when the player moved the steering wheel left or right.

• Fixed an issue where rain drops were appearing on exterior windows but not interior during pre-race Forzavista.

• Fixed an issue with the 2014 BMW M4 Forza Edition, whereby the car could drive inside other cars.

• Corrected gear change animation for the 1990 Mazda Miata.

• Fixed an issue in the Polaris RZR Spec Series where players were forced to “upgrade” their car.

Tracks

• Fixed issue where buildings were sometimes missing on Indianapolis Motor Speedway/Grand Prix Alt track during pre-race.

• Fixed issue at Indianapolis Motor Speedway where the player’s view of the car is obscured by barrier while in the upgrade shop menu accessed from the Pre-Race menu.

Livery Editor

• Fixed an issue where cars chosen through the Car Select menu in the Livery Editor are invisible.

• Fixed an issue where entering the Apply Decals menu then backing out, then selecting Paint Color caused flickering of paint options.

Drivatar

Forza Driver’s Cup

• Fixed an issue in the Forza Driver’s Cup UI where “purchasable cars” would read as “0”. Now players will be able to see how many cars they can purchase in the division.

Rivals

• Players can now access Rivals leaderboards from within a Rivals event.

Free Play

• Fixed an issue where players in different class cars within the same Division do not see all leaderboard entries for their division on the Free Play leaderboards.

Split Screen

• Tire and engine audio now work as expected for both Player 1 and Player 2 in Split Screen mode.

• Fixed an issue in Split Screen mode, where crowd audio could be heard in races where no crowds were present.

Audio

• Fixed an audio issue where completing multiple mods at the same time would result in an overly load “rewards” sound.

• Master Volume slider range in the Audio Options page has been extended to support “Off”. Users that previously adjusted this slider may need to reset this value.

Driver Gear

• Corrected Irish flag for Ireland Driver Gear.

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