With the Formula One 2015 season underway, it was surely a matter of time before Codemasters lifted the bonnet on F1 2015, which was already announced alongside F1 2014 simultaneously as part of Codemasters' strategy to introduce the franchise to current-gen platforms. And now, just in time for the Malaysian Grand Prix this weekend, we finally have the first screenshots and details for F1 2015.
F1 2015 will run on a new version of Codemasters' EGO engine built specifically for the current-gen platforms. Of course, the extra horsepower of the new consoles means you can expect greater visual fidelity than ever before, which you can see for yourself in the work-in-progress screenshots showcasing some of the new 2015 cars and the Mexico track, but it's not just the visuals that have been overhauled. Encouragingly, Codemasters place a firm emphasis on what should be the most important aspect to racing game fanatics: the physics.
Over 20 areas of the handling model have been tweaked and enhanced, including engine and transmission, aerodynamics, fuel tank, force feedback, suspension and also a brand new tyre physics model.
“The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car, said Game Director Paul Jeal. "You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions. Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”
F1 2015 will also adopt a new ‘broadcast presentation’ style aiming to recreate the raceday atmosphere, with full podium and grid sequences. Hopefully this will be applied to the replay cameras, which haven't quite managed to capture the authentic TV-style camerawork in past games. The standard Championship Season mode returns, along with a new challenging Pro Season mode.
PS4 and Xbox One players will also be able to interact with in-game race engineers using voice commands via Kinect and the PS Eye camera or compatible headsets – some of the commands you'll be able to intiate include asking for race info, updates on the weather, tyre status, request tyres and front wing changes.
Being the official game of the 2015 Formula One World Championship, All the rules, regulations, cars and tracks (including the return of Mexico for the first time in 20 years) featured in this year's championsihp will make up F1 2015's career. However, since many players were disappointed that F1 2014 didn't make the leap to current-gen platforms, Codemasters will also be including the 2014 World Championship in F1 2014 as bonus content.
“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,”
No videos have been released for F1 2015 yet, but for now you can get a first look at how the series' current-gen debut is shaping up in the first screenshots released below.