In a recent DiRT Rally 2.0 live stream, Chief Game Designer Ross Gowing shed a little more light on one of the key new features in DiRT Rally 2.0: track degradation.
Each rally stage surface found in the rally racer evolves over time as countless rally cars drive over it deforming the surface along the way.
Gowing is keen to point out that the stages of ground deformation are much more nuanced than we had originally been led to believe. Indeed, there are 150 different steps of track degradation on gravel which provides much more of a fluid transition compared to having just a few very distinct and drastic steps.
That’s not all though when racing on tarmac the ground “rubbers in” over time providing more grip. Gowing also mentions “dipping” on the tarmac as cars go off line towards the edges of the tarmac surface creating a “bit of a bump” in the process.
Regarding gravel surfaces, players starting in the first five positions in the starting order will have to drive on a slippery surface clearing away any loose material as they progress. As a result of the initial clearing phase, the next five runners or so will find a much more stable surface to produce the fastest lap times possible.
This “sweet spot” won’t last long as those running from around 11-50 in the starting order will find a “rutted up” surface with material moved off the racing line to the outer edges of the stage, altering the camber for a more challenging experience. This whole process is divided between the 150 steps of ground degradation.
Gowing has previously said that DiRT Rally 2.0 is particularly difficult when driving down the starting order (therefore on a rough surface) in the rain at night. Hopefully, it won’t be long until we see something like this in action.
DiRT Rally 2.0 will release on February 26, 2019, across the PlayStation 4, Xbox One, and PC. Players who purchase the Deluxe Edition can access the full title four days earlier, on February 22, 2019.