Assetto Corsa: Dream Pack 2 DLC & new update released - Team VVV

News Assetto Corsa: Dream Pack 2 DLC & new update released


Kevin Dooley


Posted on

Game: Assetto Corsa

Platform: PC, PS4, XBox One

Publisher: 505 Games

Release Date: 19/12/2014

After lots of teasing the Dream Pack 2 DLC has finally been released for Assetto Corsa.

The new DLC package adds the Circuit of Catalunya in GP and Moto GP configurations and eight new cars which come in ten different forms. The Circuit of Catalunya proved to be a tricky track to recreate in Assetto Corsa, developer Kunos Simulazioni explains:

“Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.”

The track was the very first to be digitally recreated for a PC racing sim using laser scanning technology. A resolution of 2cm ensures that every single nuance of the track has been faithfully reproduced. The laser scanning technology truly sets a new standard for racing sim genre.

The eight new cars are split evenly between track and productions cars. There's actually two versions of the RUF RT 12 R – a rear-wheel drive and a four-wheel drive version, so you could make a case for saying there's actually nine new cars (I know Polyphony certainly would for instance).

The full list of new cars in the Dream Pack 2 DLC can be seen below.

Racing cars

  • AUDI R8 ULTRA 2014
  • Scuderia Cameron Glickenhaus SCG003

Production cars

  • BMW M4 Coupé
  • BMW M4 Coupé Akrapovič Edition
  • LAMBORGHINI Countach 5000 QuattroValvole
  • RUF RT 12 R AWD
  • RUF RT 12 R RWD

The Dream Pack 2 is currently available on Steam with a special promotional price of £5.59, that's a saving of 20%.

Kunos Simulazioni have also updated Assetto Corsa to version 1.3. The physics engine has been reworked and is now described as “completely multi-threaded”, this means the driving experience should be smoother than ever regarding force feedback and elimination of signal noise and vibrations

The updated tyre model should now enable Assetto Corsa to feel more realistic than ever before. The driving experience is said to be more natural while but also there's added challenge when controlling cars at their limit. Expect now to drive carefully during the first two laps or so to warm up your tyres and you'll even need to take care of overheating brakes.

You can view the full version 1.3 changlelog below.

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Assetto Corsa v1.3 changelog

– 64bit build

– Fixed KERS disabled in pitlane

– Added support for DRS zones

– Added FORCE_TGT to force low res timer in assetto_corsa.ini

– Added server welcome message

– Fixed acServer unable to read ini values with a “=” character (ex AUTH)

– Fixed acServer not creating “results” folder automatically

– Added grain and blister readings in the setup info screen

– Lap count is now reported using 16bit unsigned integer to server plugins

– Exposure settings are now persistent

– Tyre flat spots are now taking into account tyre softness

– ksEditor: now it uses the same ingame engine.

– ksEditor: added user personalizations

– ksEditor: added Weather and PPfilter loader

– ksEditor: added node filter in scene panel

– ksEditor: added scene icons and side function buttons

– ksEditor: added Texture Review windows in Utilities

– ksEditor: now the default CultureInfo is en-US (number format, ect)

– ksEditor: added Dashboard tab

– acServerManager: preset name/description is more clear

– acServerManager: added qualify limit

– acServerManager: fixed upload on ftp. Now cfg folder is not deleted.

– Fixed circuit outline on track selection UI

– Redesigned and faster code for logging

– Zonda R and Ferrari 599XX and Formula Abarth now have V5 tyres.

– GT3 and GT2 cars updated aero stalling for front splitter and diffuser

– Mclaren MP4 GT3 tyre corrections

– Now showing Cold and Hot pressure readings in setup status

– Added support for track dynamic objects

– Joining a server with admin password will override the session “closed” status

– Remote cars in multiplayer now generate skidmarks


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