With only one day until the much anticipated launch of Assetto Corsa on PS4 and Xbox One, more details are starting to come to light. One detail in particular may come as as a disappointment for those who were planning to spend a lot of time playing Assetto Corsa online, as Kunos has confirmed the console release will not have private lobbies for online multiplayer.
Developer Kunos Simulazioni confirmed the news during a Twitter exchange with a fan. Much like the PC version, Assetto Corsa will only be playable online in public servers against random players.
@XRFeedMe Hello! We currently do not support private lobbies on consoles but we intend to have plenty of servers available on release.
— Assetto Corsa (@AC_assettocorsa) August 23, 2016
When challenged, Kunos Simulazioni replied saying that their priority is "to release a stable game with great driving. Then build and listen to the community as with PC."
For some players who were hoping to play Assetto Corsa online with friends, this will undoubtedly be a significant setback. It's worth noting however that Kunos Simulazioni is a small team with limited resources in comparison to other major racing game developers like Polyphony Digital and Turn10.
Private lobbies could still also be added in a future update if Kunos stay true to their promise of listening to the community – clearly their priority has been making the transition from PC to console as smooth as possible.
Assetto Corsa launches August 26th in Europe (that's tomorrow!) and August 30th in North America. PC players can also look forward to the Tripl3 pack launching on the same day as the console release which adds the Ferrari 488 GTB, Praga R1 Proto, and the Ferrari FXX K.
How do you feel about Assetto Corsa not supporting private lobbies?
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