Rocket League's next patch due in February will bring an end to season 1 ranked games and will include a number of enhancements in preparation for when season 2 kicks off. Below we run through the various upcoming changes.
First of all ranked play will now be known as “Competitive Matchmaking” and rank points will now be removed in favour of your skill rating which will determine which division you will play in. The Bronze I, II, II, Silver I, II, III, Gold I, II, III and Platinum divisions will be replaced with 12 new ones, ranging from Unranked right up to Champion as seen below.
When season 2 begins (which has yet to be announced) every player must play ten “placement” matches in order to determine their skill division. Having said that, Psyonix have stated that skill data from Season 1 will remain so existing players won't have to start over as your division placement will be heavily influenced by the season 1 skill rating. Exactly what this means however remains to be seen.
Promotion and relegation between the various divisions also gets changes. You will now be promoted after your skill “has risen consistently to the next division up”, additionally, you will no longer be at risk of immediate demotion if you've lost a game or two straight after promotion into a higher division. Every player's skill division will now be visible from the end-game scoreboard so you can see exactly how good or bad the players you played with or against actually are, see below.
Furthermore, there's no limit on the number of players that can be in the very top division, so you only need to meet the skill requirements of the top division to be a part of it. Season 2 will also retain the top 100 with leaderboards based on player's skill rating, this is true for all the skill divisions as before.
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