We recently attended a DiRT Rally 2.0 event where we managed to get a hands-on with a preview version of the title as well as conduct a couple of interviews.
Yesterday we posted our interview with the Chief Game Designer Ross Gowing, today we share our interview with DiRT Rally 2.0’s consultant, and real-world rally driver, Jon Armstrong.
Armstrong explains that he and the development team have really focused on the tyre model in DiRT Rally 2.0 and how it interacts with the different surfaces. They feel they’ve progressed enough with it to give an authentic feeling – they are particularly happy with the simulation of rear-wheel drive vehicles.
Armstrong explains that starting position is key: starting first will see you taking on loose and slippery gravel, whereas if you start somewhere near the back, the surface will have degraded enough to feel rough and racing in the ruts becomes key. The sweet spot is somewhere around tenth in the starting order.
You can view the full interview with DiRT Rally 2.0 consultant Jon Armstrong, along with preview gameplay in the video below.Daily Limit Exceeded. The quota will be reset at midnight Pacific Time (PT). You may monitor your quota usage and adjust limits in the API Console: https://console.developers.google.com/apis/api/youtube.googleapis.com/quotas?project=402876944894