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The flashback safety-net helps with that. 😛
I’m not one for buying the same game annually. So 100% race distance helps to extend the lifespan of the game.
But its only because the game can throw up mixed conditions and safety cars (plus the ability to gamble on race strategy), that changes the dynamics of a race on the fly, and keeps me invested with the longer races.

I’ve been really enjoying Wreckfest.
And I agree. The controls are intuitive, and that feeling of weight and momentum is great, as you go through dips, over bumps, while up against lighter and heavier vehicles.
I found the singleplayer to get tired after a while. It’s a good way to get to grips with the game, and some of the special scenarios are cool. But racing against the AI race after race became dull.

However the multiplayer is a lot of fun.
It’s really funny how the multiplayer contrasts to other racing games. I’m used to seeing on-track incidents turn to bickering in the chat, with people holding grudges and spite from then on. But in Wreckfest, everyone is free to sort out their differences on the track. So I’ve seen bumps, turn into words, turn into fights, but ending in mutual understanding/respect because they’re able to get it out of their system. Not all the time (some people just want to burn it all), but it happens.