rFactor 2 build 1108 now available, first release by Studio 397 - Team VVV

News rFactor 2 build 1108 now available, first release by Studio 397

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Kevin Dooley

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Game: Rfactor 2

Platform: PC

Publisher: Image Space Incorporated

Release Date: 28/03/2013

PC racing sim rFactor 2 benefits from a new build today which marks the very first release from the new studio, Studio 397.

rFactor 2 open wheel formula carThe update for rFactor 2 is actually the first for a few months now and highlights include several safety car improvements for stock car races, AI behavioural fixes, a new tyre load graphic, oh and the racing online is now free for every user of rFactor 2.

You can view the full list of changes in the changelog shown below.
 


The safety car is now set to ‘non-collidable’ by default – testing has shown this can help avoid certain oval-related caution situations in which the safety car has trouble weaving its way to the front of the field. The value can be set to ‘collidable’ in the player.JSON file by editing the following values: "Safety Car Collidable": true. After this update, we recommend server admins backup and remove player.json and multiplayer.json, so that new ones are generated containing all new options and defaults.

Further improvements to the track order of cars leaving the pits under caution.

Changed AI behaviour to prevent pitting on the last lap of a caution. This helps to avoid messy and disorderly restarts and it makes the AI look a bit smarter too.

Better awareness of what to do under caution.

Added an extra message to the Low Speed Information pop up: “Please pass the safety car.” This should help you be more aware of where you are with respect to the safety car under a full course caution and should improve sorting overall as drivers no longer have to guess whether to pass the safety car.

Changed pit exit behaviour to allow cars to be placed in a large gap rather than behind the whole field, which might be nearly a full track length behind the car exiting on some of the smaller ovals.

Fixed a possible scoring mix-up when a full course caution was called while the race leader was in the pits.

Added a new single player feature "AI Formation by Position" that when set to “true” in the player.json attempts to line up the AI during yellow flag/formation laps according to your position behind the pace car instead of relative to surrounding cars. This seems to work better on short ovals, whereas the old (default) way might still work better for road courses.

Added two types of double file which can be configured by editing the value "DoubleFileType" where “0” is off (or single file), “1” will ignore lapped and pitted distinctions, and “2” (the default) is standard double file.

Added the ability to configure number of caution laps by editing the following value: "YellowLapsMinimum"

AI

Fixed AI behaviour to prevent them from taking off immediately after what should be their pit stop following their final qualifying lap, which would get them disqualified.

Physics

Temperature and load of the tyre contact patch.

Added a new TGM display. While driving, it was possible to pull up a graph showing the contact patch for each tyre that showed the temperature of the tyre at that point of the contact patch (ALT =). The second display now shows the tyre load.

Changed TTool filename. TTool, a tool that is used to generate tyres for cars, used to output a file named “QSA” when you ran a real-time batch test. That filename has now been corrected to “realtime”.

Driver Swaps

Fixed occasional crash when a wheel gets reattached/repaired during a pit stop at the same time as a driver swap.

Graphics

Fixed the multiview gizmo that allows you to enter your triple screen configuration. It now saves and remembers asymmetrical monitor configuration parameters.

Removed the option to disable HDR.

Dedicated Server

Changed the logic so that the dedicated server properly moves on to the next track in all cases regardless of which sessions are active.

User Interface/Launcher

Engine mixture settings are part of the setup.

Added an Engine Mixture setting to garage so it can be saved as part of a car setup.

Updated Launcher icons.

Fixed Launcher to work correctly in Steam’s offline mode. It will no longer hang while attempting to download pending workshop items in this mode.

Additional Changes

We’ve made racing online free for every user of rFactor 2.

Removed DRS enabled/disabled messages for tracks without DRS zones.
Added +skipmonitor as a command line option, which lets you enter from and exit a race directly to the main menu.

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